• 11.06.2016, 07:21,
  • Games
XBMC SVN 2007-02-01 (1st of February 2007) rev7767

This is a do snapshot of what was in SVN at the time
the develop was compiled, with just a few close additions:

+ Killarny & Nuka1195 & Pikes AppleMovieTrailers (AMT) 0.93.5 STUCK [scripts: Apple Moving Picture Trailers]
+ BritneysPAIRS's ~110 choosen Milkdrop presets [visualisations: MD — BPs Pick]
+ EnderW & Blittans XBMCScripts Installer 1.4 PEN [scripts: XBMCScripts]
+ Rockstar's Reptile 1.0 PEN [scripts: Reptile]
+ Asteron's Tetris 1.0 PEN [scripts: Tetris]
+ Codecs for mplayer [/system/players/mplayer/codecs/:*]

If you want to description bugs, please do it the SUITABLE way, see http://www.xboxmediacenter.c...mit_a_Proper_Bug_Report
* T3CH * XBMC * T3CH * XBMC * T3CH * XBMC * T3CH * XBMC * T3CH * XBMC * T3CH

_MESSAGE FROM T3CH__________________________________________________________
I'm including a case of «Picture Icons» for use with new TuxBox Patient, see >>_tools/PictureIcon.rar<<.

I«m including a preview of the new mplayer (070131) Elupus is working on, report issues here: http://www.xboxmediacenter.com/forum/showthread.php?t=23969 It»s located in the TEST subfolder, simply replace the 2 files in XBMC/system/players/mplayer/ if you want to help Team XBMC test it.

I've also tweaked the win32 >>run_me_first.bat<< so it runs and then unmounts the virtual drives when you exit.

I'm also including the >>XBMC Win32 PC environment<<.exe that is meant for skinners & python developers, read more about the concept here http://www.xboxmediacenter.com/forum/showthread.php?p=115893 It was built using Microsoft DirectX Summer 2004 SDK.

_NOTEWORTHY SVN CHANGES SINCE LAST T3CH (according to T3CH)_________________


XBMC's online manual can be found at http://www.xboxmediacenter.com/wiki
Any questions or support issues, are best asked in the XBMC support forums, which are located at http://www.xboxmediacenter.com/forum or in the official IRC support channel, #XBMC on Freenode IRC network (irc.freenode.net).

My builds can be downloaded freely from http://t3ch.xil.us no login etc. required :)

If you want other skins (make sure they are up-to-date and compatible before installing them), see:
o http://www.allxboxskins.com/...index.php?app=XBMC&cat=0 or
o http://www.xbox-skins.net/forums/index.php?dlcategory=7
there's a list of 2.0 compatible skins here:
o http://www.xboxmediacenter.c...Skin_Compatibility_List

If you want other scripts (extra 3rd party components), see
o http://www.xbmcscripts.com or use the included script installer!

If you want trainers, grab them at
o http://www.google.com/search?q=xbox+trainers

The xbe has been retail patched and was built using v5849 of the XDK.

If you want to remove the startup logo, remove >>splash.png<< from the >>/media/<< folder.

If you want to remove the startup sound, remove >>start.wav<< from the >>/skin/Project Destruction III/sounds/<< folder.

XBMC Changelog is included, see Changelog.txt
Skin Changelog is included, see Changelog_PM.txt

_APPLICATION INSTALL________________________________________________________
Fresh Install: Transfer >>whole<< XBMC folder to your APPS folder (or where you want it).

Upgrade: Backup the >>XBMC/UserData<< folder. Transfer >>whole<< XBMC folder to Xbox. Overwrite >>UserData<< folder with your backed up copy.

_DASHBOARD INSTALL (SOFTMODS)_______________________________________________
ARE NOT COVERED IN THIS README, SEE http://forums.xbox-scene.com/index.php?showtopic=406656

_DASHBOARD INSTALL__________________________________________________________
Option 1. Team XBMC's shortcut tool.

It's included in the _tools folder as >>SHORTCUT by BAND XBMC.xbe<< + >>SHORTCUT by BAND XBMC.cfg<<.

Instructions here: http://www.xboxmediacenter.c...dex.php?title=As_a_Dashboard (Option 1).

Rename the >>SHORTCUT by BAND XBMC.xbe<<+.cfg & also EDIT the .cfg so it matches your config.


Option 2. Thanks to an app called >>Team UIX«s Xbe Shortcut Maker v1.0<< by JbOnE, it»s now easy...

Transfer contents of XBMC folder (this is >>VERY<< important since the tool is hardcoded) TO >>/E:/APPS/XBMC/<<.

Rename >>SHORTCUT by BAND UIX.xbe<< to something your bios can boot (see http://www.xboxmediacenter.c...dex.php?title=As_a_Dashboard or read your BIOS README) and transfer to location your mod solution boots. No need to fiddle with HOME tag anymore, and future upgrades you need not to worry about this file (unless you move XBMC).

_WIN32 PC ENVIRONMENT INSTRUCTIONS (WIN32 FOLDER)___________________________
Good to know, this requires DirectX9 Runtimes to be installed. Also this doesn't work with all graphics cards.

You need to:
o Copy >>XBMC_PC.exe<< & >>run_me_first.bat<< from Win32 to XBMC folder.
o Run >>run_me_first.bat<<.

_UPGRADE TIPS_______________________________________________________________
If you're updating from a VERY old/bad build you may get issues. Follow these simple rules:
o Replace (FTP OVERWRITE) all files in your XBMC folder with fresh ones from your new build
o Delete old settings (from >>UserData/guisettings.xml<<)
o In some rare cases some of the database files in >>/UserData/Database/*.db<< may need manual deletion (usually if they are very old). Note: This loses all per file settings you made with the old build!

_TWEAKS BY T3CH_____________________________________________________________
I've cleaned up the scripts menu, >>XBMC/skin/Project Destruction III/pal/dialogsubmenu.xml<< (used for all resolutions/modes) to only lay bare the included AppleMovieTrailers, Tetris, Reptile & «XBMCScripts Installer» scripts.

If you add scripts yourself, this is the order to rephrase or replace.

_LAST WORDS_________________________________________________________________
Who is T3CH? — Revealed on a -need to know bottom-

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