BeamNG induce v0.5.0

  • 11.06.2016, 17:02,
  • Games
BeamNG induce v0.5.0

BeamNG induce v0.5.0

Added tentative multiseat way (requires one controller per instrumentalist, can be in the interim enabled for Freeroam way in Options > Gameplay)
Added turbocharger simulation (hard-boiled turbine up, downspool and turbo lag. Characterics are configurable, from immature and wide-awake to big and furious. Comes with two debugging apps)
Added ‘1-click mod installation’, (To permit this drawn in on your account, click the ‘Add Content’ button in the freeroam/scenario room divider)
Added ‘NodeOffset’ drawn in: you can make up for parts of a channel, such as wheels or trailers, to deputize them compatible with different vehicles
Added help for loading .jbeams from vehiclescommon
BeamNG.Driveway Subtle Restrain app for Android (Driveway using your smartphone!).
Channel tuning method (accustom oneself to camber, toe, wear out apply pressure on, take summit, traces scope, and other properties in the channel configuration menu)
Added wear out popping din effects
Added help for channel-spelt bindings (such as cannon targeting controls, separation doors, etc), and updated some solemn vehicles to use them
Added ‘Keys’ app for channel-spelt bindings
Added particularly fell slots for vehicles (e.g. permit plates, inside, engines, etc)
Added stuff mystification map (syntax: opacityMap[0])
Added stuff color paletter (e.g. convert channel colors dynamically)
ESC now reacts more realistically to irascible steering changes
Changed the way unpacked mods labour: you can either use the Mod Administrator to unpack zip files, or put the mod contents to “userPath/mods/unpacked/” folder
New channel: ’88-’91 Ibishu Pessima
Wheels and tires separated out into a new epidemic method. If the lug nuts plumb b in agreement up, you can put any on any car, and any wear out that fits on that . Lots of new possibilities!
Separated and wear out flexbody groups. No more reticulum deforming from the wear out deforming
Improved wear out deflation
Added several new wheels
Unequivocally retuned hold-up (200BX, Barstow, Bolide, Covet, D-Series, Dignified Marshal, H-Series, Moonhawk, Pessima, Roamer, SBR4, Sunburst)
Harmless hit stops have been added to our new cars to replicate those regular on newer designs. Use of these hit stops allows more restrain of assemblage tendency without extraordinarily merciless come up rates.
Command bars replaced with a better aim that doesn’t cover or concede weirdly changing anti-disappear stiffness
Alignment and hit message tuned more accurately using new alignment debug tools
Spillway and improvement coilovers have new more digressive damping curves and are now summit-adjustable
Reworked most cars’ torque curves to have more low end torque and replaced doctor turbos with actual ones
Added breakable inter-go away smash-up triangles to let up on the likelyhood of vehicles sticking together in collisions (200BX, Covet, D-Series, Dignified Marshal, H-Series, Pessima, Roamer, SBR4, Sunburst)
Added colorable interiors to many cars (pick out from several presets in the parts configurator)
Moved Roamer into its own channel, thanks to the faculty to use regular jbeams, so there’s no in excess details
H15 can now tow the immature flatbed trailer
Roamer: New non-offroad sheriff distinct added with pushbar, added alternate inside colors
200BX: New equipment ratios, new “Turbo Rabbit” fender flares, face bumper lip, new 6 fly spillway despatching, improved anti-widen beams, monitor distinct changed to use robot, new lights textures to fit better with Pessima and Covet, new “blade” form wheels for the Personification-LS
Covet: Aptly modeled turbo and intercooler, new 4 fly handbook despatching for DX, new equipment ratios, put-up skidplate using fall through apparatus, new hubcaps for LXi to substitute for alloys, new “blade” form wheels for the ZXi
H-Series: Improved fat excise hind go away hold-up, improved wrap jbeams, retuned equipment ratios, shipload extent filled with smash-up triangles for responsible hauling, H15 shipload doors unhindered and close up
D-Series: New D15 extended cab and D35 fat excise variants, retuned equipment ratios, put-up DS Particularly hold-up deforming beams, bed filled with smash-up triangles for responsible hauling, added alternate inside colors
SBR4: Improved anti-widen beams
T-Series: Put-Up missing driveshaft on great put together T65, put-up messed up coltris and breakgroups on effluent stacks
Moonhawk: Improved col tris in the face for less sticking, separated paralysis and come up parts, put-up binding driveshaft, added alternate inside colors
Bolide: Tumbler solidity tweaks
Barstow: Put-Up missing stuff on supercharger parts, put-up right door tumbler breaking too doubtlessly, added “Drag” coilover privilege, put-up binding driveshaft, separated paralysis and come up parts
Dignified Marshal: Put-Up c-backbone extent deforming too doubtlessly, put-up binding driveshaft, retuned equipment ratios, separated paralysis and come up parts, added alternate inside colors
Pessima: Face end deformation improvements, put-up c-backbone extent deforming too doubtlessly, remade stanced construction without stanced parts using the new tuning method
Sunburst: Face end deformation improvements, moved face permit pane dispatch 1mm
Added RPM to DCT transmissions to keep RPM below redline (prevents downshifting to too low of a equipment at steep fly)
Put-Up messed up tumbler wound textures on Covet, Dignified Marshal, and D15
New glimmer colors for gauges
Optimized and improved chrome lettering materials and textures
Put-Up some more wobbly steering wheels
Put-Up erroneous speedometer limits on some cars
Put-Up stick mixer accomplish rapid not separation
Added alternate 36 inch gigantic orange cone
Immature optimizations (~2%) of physics middle
Channel smash-up optimizations
Improved portrayal of wear out marks
Wear Out hunt for of reach affects tiremark hugeness
Arcade robot now lifts throttle between shifts
Optimized breakgroup breaking jus civile «civil law», reduced lag in fat collisions
Added ‘one way’ triangle breakgroups
Added help for “disableTriangleBreaking” board real estate which prevents triangles from breaking when the board breaks
Put-Up Up of Count Particulars (LoD) issues on Hirochi Raceway
Put-Up emblem deepness maps saved in 2D instead of 1D
Put-Up gridmap loading some resources from other maps
Put-Up some scenarios which had disobeyed waypoints
Added “Nimble Pessima” floor plan, highlighting the Pessima ZX AWS’s four- steering abilities
Added “Hypermiling” floor plan, where only the most environmentally aware drivers will reach the accomplish plumb b in agreement
Added 5 multiseat demolition derby scenarios: “Concrete”, “Regular”, “Varied Ground”, “Mud Pit” and “The Pit”
Buyer interface:
Added available vibration/force feedback motors in controls menu (under ‘force feedback’ tab)
Improved channel configurator aim
Scrolling in the channel configurator does not scroll tabs too anymore
Out Of The Public Eye of spillway countdown app is now completly crystal clear
Re-added PostFX administrator button graphics menu
Added numerical values to the sliders in photomode
Spillway timers now using lua timer instead of their own
Spillway in good time always balance now shows balance between the first checkpoint and the widely known one compared to preceding honest, so one knows if their lap will be better or worse
Added turbo labour debug app
Added JS logging checkbox
Put-Up erroneous steering axis inversion with Thrustmaster TX Racing
Put-Up ‘ffb-not-bound’ communication always showing unless using steering (or a gimmick that identifies itself as such)
Put-Up ‘ffb-not-bound’ communication not updating when buyer removes bindings or unplugs controllers
Put-Up incompetence to locate POV hat buttons in the controls menu
Put-Up incompetence to use vibration-only DirectInput controllers (such as Intelligence )
Put-Up keyboard keys sometimes getting stuck while separation any menu
Put-Up help for multiple bindings in the same restrain (e.g. motivate both parking restriction and domination with a separate stress a newspapers)
Put-Up incompetence to start scenarios when throttle and restriction are assigned to the same axis (e.g. joysticks)
Put-Up Digital Speedo showing fall through value for speedunit
Put-Up photomode not hiding UI, calibrated camera fly slider
Put-Up Racetimer not resetting when leaving the scenario’s end communication room divider
Put-Up some vehicles not resetting their internal variables (e.g. cannon barrel hunt for)
Put-Up active smash-up bugs. These bugs heavily degraded leisurely-mo collisions
Put-Up on up shipment with old DirectX10 Nvidia drivers
Put-Up switchable materials for channel props (model needles will glimmer aptly now)
Put-Up missing shadows on lowest graphics home
Put-Up various issues with mod administrator
Put-Up floor plan reasoning not unloading correctly when changing scenarios
Put-Up camera positioning when vehicles are reset and physics are frozen
Put-Up portrayal timers not working when on a angle
Put-Up non working ABS lights
Put-Up sounds always playing at absorbed amount. Now the amount aptly depends on the starkness of the
Put-Up missing values in some controls parameters
Put-Up scenarios autostarting if reloaded twice
Put-Up incompetence to add new bindings without removing others in some cases
Put-Up buggy telling resolutions selector
Put-Up dilemma with tachometer units
Put-Up some crashes (when game out of recall on 32-bit OS) not logging message to disk
Put-Up erroneous plumb b in agreement endings in launcher log data
Game with -cefdev now creates cefdev.log correctly in buyer folder and opens chrome calm at startup 

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