BeamNG actuate v0.

  • 12.06.2016, 21:34,
  • Games
BeamNG actuate v0.

BeamNG actuate v0.

Reduced tribute practice of physics sum
Added getAirDensity and getAirDensityAtSeaLevel functions to channel LUA
Added beamLimitDampRebound election to bounded beams
Increased solidity of power at grave torque situations (most seeable at low gears)
G-meter z-sensor does non-inertial measurements
Settled denormal constants in channel LUA
Settled fallacious parsing of some initiate copy properties
Added ‘BlastR’ outer layer for 200BX
Added ‘Camo’ outer layer for D- and H-Series
Updated ‘Group4’ outer layer for Bolide
Added caucasoid dirk wheels to T-Series
Added D25 and H25 pickup and van configurations with middle impost elimination parts
Added new turbocharger options for T-Series, ranging from 300 to 400 horsepower
Added bull bar to D-Series/H-Series/Roamer
Added bug and fa lip to D-Series
Added congregate lights to Covet and ’88 Pessima
Added new form toll off-route wheels
Added welded differential election to Burnside
Added tow trouble to all cars
Added ‘Weight Multiplier’ tuning to metal box
200BX: Settled beams deforming too much when trying to set alignment. Improved setup of 200BX tone (should retain tone position more hands down)
Barstow: New leaf well-spring aim. Improved steering geometry
Burnside: New leaf well-spring aim. Increased company and shape to stiffness
Covet: Improved stiffness of company parts
D-Series/H-Series/Roamer: New leaf well-spring aim fa and buttocks. Improved rigidity of van buttocks door breach. Reduced D15 shape to stiffness for more on the mark twine. Made spindles non removable. Settled HD provocation tank not igniting. Improved stiffness of trainload box and flatbed
ETK800: Increased clutchtorque ~10%
Sunburst: Made congregate lights functional/breakable
Pigeon: increased power of degraded motor
T-Series: Separated wheels/tires. New leaf well-spring aim. Settled goodly breakGroups/deformGroups causing lag in crashes. Improved stiffness of visor and air horns on the cab
Made radiators much stronger and less susceptible to mar from bottoming out
Settled some self-crack-up instability on some cars
Changed shocker absorbers to use advanced damping (fast/slow bump/rebound) (on some cars, WIP)
Changed wallop meet peter out damping to vocation on compression only (on some cars, WIP)
New camera options added to all channel jbeams
Settled some subdued take it out of crushing variables (tuning menu was not affecting the take it out of)
Reworked torque curves with more graphic ill feeling and braking properties
Settled some tires still having reticle breaking impaired. Was causing reticle stretching
Settled Civetta wheels becoming unsettled on other cars
Removed “propulsed” arguments from channel jbeams. Was causing problems when wheels or differentials were removed
Overall Bugfixes
Reduced target dissemble startup span a lot by only loading the editorial writer things when actually using them
Reduced zbias on decals and roads
Reduced tattle desity on non-Grave descriptive settings, added a slice toa favourite form toll values.
Reduced tribute practice on upfront care
Optimizations to truncate map loading span
Settled the target dissemble not downloading a mod via the machination URL when not started first
Settled nodegrabber pertinacity randomly set to zero or other values (was changing while alcohol scrolled through UI menus)
Settled subdued meshes when using retaking condition
Settled subdued Lua functions: serialize, way.split
Target Dissemble Motor extensions now use subfolders
Silenced logging a lot – making it easier to bite the leading things
Logging on channel loading is only enabled if Advanced condition is switched on
Improved Bananbench result
Settled subdued Initiate models: Attributes had typos. Added literal checking for that to taboo nearly the same problems in the later
Improved compatibility for vehicles with no camera or refnodes: will spawm square path cam now
Improved foundation for really wish log messages.
Comfort window ordering saving/restoring working a lot better
Settled null audio provider selected by negligence
Terrains / Scenarios
Posh bushes:
Updated Jungle Scarp Atoll to use posh vegetation like Utah
Settled some fallacious topography materials on roads in East Sail USA
Settled bond on Jungle Scarp Atoll destroying tires
Updated Puregrid sky settings and configuration
Settled bath-water visuals on some levels with lowest interpret rank settings
Added customizable constrain feedback update in any event limiter, ranging from 30Hz up to 2KHz (see Controls > Constrain Feedback menu)
Revamped Constrain Feedback UI app, showing all info correlated to in any event contain and constrain limiters
Added speculative fix for Logitech G29 and Logitech G920 constrain feedback behaving erratically on some computers
Added foundation for constrain feedback linear answer corrigendum curves, with constrain deadzone detection (see Controls > Constrain Feedback menu)
Added negligence constrain feedback answer curve for Logitech G27
Settled camera tone when using certain controllers
Settled channel-peculiar bindings not working in scenarios
Settled gamepad menu pilotage not working correctly in Controls menu
TrackIR foundation added, plainly start the software then the target dissemble, should plainly vocation.
Alcohol Interface
Increased mar messages duration, so they don’t go unremarked
Updated target dissemble credits
Two A Penny app improvements
Settled highlighting in Partconfig
More Mod distinctions in Modmanager
More options:
Added election to disable the steering veer prop by negligence
Added election for ‘competitive master conditions’: will allow to alteration vehicles etc during scenarios
Improved component routine (inviting for mod the cosmos)
Added aim-merging to AI (used by scarper AI)
Settled nodegrabber not working if CEF occurrence comfort was unsealed (‘-cefdev’ parameter)
Improved retaking routine, will win faster and faster if you editorial writers the key for longer
Added consideration when alcohol has reached start of retaking way
Foundation connecting multiple Android phones via the Unrelated Contain App
JBeam / Lua
Added election to toggle preheating for the thermal simulation
Oil thermostat is analog now
Oil heating tweaked, oil should overheat more hands down now if the indolence of the motor is too hot
Torque curve app displays flywheel values now instead of raw jbeam inputs, settled various bugs with the app
Settled turbo torque curve circumspection not being grade sometimes
Improved shaft debug visibility and added deformgroup condition
Improved shifting strategies and start off behavior
Added oil starvation deduction: when a car is upside down, the motor is going to be aching for of oil in the end
Physics ID refactor: objects now have an identifier that is far-reaching and putative to be used everywhere: channel:getID()
Modding changelog
Scenarios with form toll extensions need to grade their paths to “extension/scenario/*”
Deprecated textures with dimensions non-power of 2 or smaller than 16 pixels.
Deprecated non gpu compressed configuration formats.
more changes over at 

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