Stranded Occult v0.01 Hotfix -Initial Access

  • 13.06.2016, 03:36,
  • Games
Stranded Occult v0.01 Hotfix -Initial Access

This has been updated: cock crow-access-t10220689.html

Widely Known Features:
— Vast Procedurally-generated The Human Race — Analyse Pacific islands, reefs, and unfathomable multitude trenches filled with elaborate biomes.
— No two worlds are the same, even split your the human race !
— Forceful Unwell and Day-Nightfall Course — Strive to voyage violent seas or like basking with a coconut on a joyous afternoon.
— Lone Physically-based Crafting Modus Operandi — Receive resources to form appurtenances by combining them together in the material the human race — no crafting slots!
— Lone Physically-based Construction Modus Operandi — Stay on an eyot and assemble a lie or bet the seas with your own built raft.
— Elaborate Survival Aspects and Interaction — Function your vitals of craving, long for, blood, and healthiness against the harshness of origin disposition.
— Non-Specific Prune and Collectables — Search hollowed-out shipwrecks and islands for enchanting and rare appurtenances.
— Hunting and fishing — Spear flat animals in the shallows or jeopardy the depths with a spear gun in search of larger meals. Starve an eyot of resources or vouchsafe and function its growth.

Planned Features:

-Dealing with bugs -A lot of has been put into making sure your Stranded Learned undergo is as bug unimpeded as possible, however the target dissemble is in an At Cock Crow Access grade of maturing, so there will be bugs. We will be doing our best to squish them.
-Carrying-On — Optimizing carrying-on is an vital running answer that will resume through the At Cock Crow Access age.
-Eyot and Landscape Miscellany — Creating more lone biomes and biome parameters for different procedural generations.
-More Wildlife — Incorporating more fish and shark species and more enchanting eyot wildlife like birds, snakes and lizards.
-An End-target dissemble Grand Scheme — Making it possible to a series of discretionary tasks and increase through the the human race in an to be rescued.
-Co-operative Gameplay — Where you can combo unite together as a crew of misfits and part your supplies or throw out each other one by one.
-Multiplayer — Fun multiplayer target dissemble modes like raft wars, fishing challenges, set unimpeded objectives, eyot vs eyot, etc.
-Improved Purchaser Interface — All of the in-target dissemble UI is fleeting and will be replaced with a more installations disquisition.
-Occulus Doctor Finance
-Controller Finance

New Fulfilled
• Whales — New organism!
• Assorted Slate — New Easter Egg!
• Sailing-Yacht Motor — Is now craftable and practicable. Have fun with this one!
Bug Fixes
• Rafts — Resolved the “Bermuda Triangle” bug. Rafts no longer become extinct when restless.
• Rafts — Improved raft functionality with collisions and ladders.
• Jock — Resolved a bug where the jock would be reloaded favoured the landscape, shipwrecks, etc.
• Jock — Adjusted swimming go like a bat out of hell.
• Intro — Resolved “Bouncing Betty” bug, see:
• Cooking — Resolved campfires where multiple cookable items would interpose with each other’s cooking times.
• Menus — Resolved mouse perception not applying.
• Menus — Added key binding functionality (Controllers are not officially supported, but it is possible).
• Menus — Added in-target dissemble options functionality.
• Saving/Terrain — Resolved a unconfined bug; An irascible chest where if loading a saved target dissemble, and then resaving, heretofore saved biomes were being overwritten.
• Landscape — Adjusted escarpment and misinterpretation spawning volume.
• Thrift — Resolved a bug where stabbed items on the end of a Spear weren't being saved.
• Thrift — Resolved memo evince names not thrift.
• Sharks — Resolved disappearing large snowy sharks when killed.
• Sharks — Shouldn’t appear on turf anymore..
• Sharks — Resolved shark vital part not attaching to a Sparkle Saliva.
• Sharks — Spear now damages sharks.
• Sharks — Various AI changes to enhancement the dilemma (a little).
• Marlin — Resolved disappearing Marlins when killed.
• Sleeping — Changed sleeping times. You can now snooze anytime from 6:00 pm to 6:00 am. The day regard also increments aptly now.
• Flare Gun — Resolved using spam.
• Harvesting Yuccas and Potatoes — Resolved fallacious graduation of regrowing plants.
• Drinkable Coconut — Resolved using animations and audio with various tools.
• DeadEx Box — Can now be picked up.
• Container and Doors — Resolved audio spam when entering filled up biomes.
• Container and Doors — Resolved a unconfined bug with prune spawning positions.
• Various — Resolved various missing interactive goal tags, About this flow:s, etc.
• Various — Resolved the “Banana” yellow arm bug when looking at the be on the watch and another lightsource was around.
• Various — Resolved a hovering bug with one of the goblet shaders. 

System Requirements

OS: Windows Vista or higher
Processor: 1.8GHz Intel dual-essence and above
Thought: 2 GB RAM
Graphics: Intel HD5000 with littlest 512MB VRAM
DirectX: Conception 9.0c
Impenetrable Initiative: 1 GB available space


Subject file.

Elect connect location.

Connect. (The installer closes by itself.)
Use shortcut on desktop to play

Do not cease to remember to add an lockout to your antivirus (if required)
Stump all target dissemble executables in your firewall

Enjoy and Please !!
If you like the target dissemble, finance the developer, buy it!
Creator :

Stranded Occult v0.01 Hotfix -Initial Access

Stranded Occult v0.01 Hotfix -Initial Access

Stranded Occult v0.01 Hotfix -Initial Access

Stranded Occult v0.01 Hotfix -Initial Access

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