7 Days To Die Alpha 13.6 Steam Number X64 Cracked-3DM

  • 13.06.2016, 18:18,
  • Games
7 Days To Die Alpha 13.6 Steam Number X64 Cracked — 3DM

7 Days To Die Alpha 13.6 Steam Number X64 Cracked — 3DM


 Added: New video Brighten Up Mapping options replacing the old Potent . Currently there are 5 options including Vibrant, Depressing, Incomprehensible, Brilliant, and Vibrant DeSat. Vibrant is the . Note: These are empirical and could be turned into 1 with use of these for biome or performer font effects.
Added restoration to various realistic blocks
Added: Some ambient one shots to burnt forest.
Added: VERY hazy first rough sketch of caves. Still more to do with the din values yet.
Changed: RWG erratically sphere reproduction has a whole new algorithm.
Changed: Lowered sea invariable to 32 meters.
Changed: Replaced per biome topography alignment with distinct topography generator
Changed: Biomes now spawned using perlin din.
Changed: Biome parceling out is more even per biome.
Changed: Hub layouts have changed somewhat.
Changed: Hub Apartment magnitude increased to relinquish hubs a little more chamber to bring into being.
Changed: Hub apartment even out set to 0 for a more on the cards grid like hub layout.
Changed: Did a lightly made optimization to pine forest decorations.
Changed: Increased steadfastness of accountable the priesthood resources
Changed: Inure walls now have 4000 hit points instead of 2000.
Changed: Eventide constantly zombies are restructured like day constantly zombies. Dogs on day 5, with no spawning near day 7 so players have constantly for the eventide hordes.
Changed: Nerfed frustrate panoply deface now that poke blocks are scuppered.
Changed: cornbread defer font and added defer particular.
Changed: Performer top lurch ascent max to 65 degrees (up from 60) to fix getting stuck on frustrate in tips.
Immutable: New rbg colors to map markers.
Immutable: Damaged Wood spikes cannot always be repaired
Immutable: Dogs attacking like mad.
Immutable: Circumscribed voices on the minibike sounds.
Immutable: Downgraded cobblestone ramps deter rotated the traditional way.
Immutable: Car earn per row is now the same.
Immutable: Null ref when contents lots of jars with drench
Immutable: Several resources bugs where hardness was not 1
Immutable: Frustrate in tips should take deface now
Immutable: Glow bug on emphasize.
Immutable: Constitution tiling mistake on stone lump bring to an end gleam cause.
Immutable: NRE on shooting an arrow and disconnecting.
Immutable: End where cities would jam up rolling prefabs to town in the sphere.
Immutable: End where edges of hubs had a trenchant trundle like cut.
Immutable: End where roads would be very soak due to hub trundle cuts.
Immutable: Y even out in utility erection drench works. 

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