Stonehearth (Alpha 13 - Dev 2697)

  • 14.06.2016, 07:01,
  • Games
Stonehearth (Alpha 13 - Dev 2697)

Title: Stonehearth
Character: Indie, Simulation, Game, Initial Access
Developer: Bubbling Entertainment
Publisher: (none)
Rescuing Dated: 3 Jun, 2015

About This Game

Stonehearth is a distraction about survey and survival in an epic chimera surroundings. Your job is to help a everyday assort of settlers prone to and fool out a status for themselves in a contrary realty. You’ll need to show a rations present, set up lie, arm your people, and on a way to swell and increase, fa challenges at every step.

Starting from procedurally generated topography with dynamical AI encounters, Stonehearth combines burgh sim and sound old duel with bottomless structure possibilities. It’s designed to be moddable at every altitude, from your burgh to the people and creatures inhabiting the fantastic, and will ocean with the tools and documentation for you to add your own customizations to the distraction, and pay out them with friends.

Set Up and Swell Your City
The empathy of the distraction is burgh structure and command. When you«re just starting out, you»ll need to doctor tasks like obtaining a sustainable rations present, structure lie, and defending your fledgling satisfaction from raiders and other threats.

Once you«ve achieved a foothold in the fantastic, it»s up to you to record the doom for your people. You have the compliancy to prefer your own plan in this distraction. Do you want to set up a matchless conquering empire? A vibrant exertion city? A priestly monastery? We really want you to experience like this is your satisfaction, and sing you the tools that move it look and carry on exactly as you wish.

Altitude Up Your Settlers
All the settlers in your towns have jobs. A job is like a savoir vivre in a r playing distraction. Each job has a fixed r like hauling materials, structure, crafting, and fighting. As your hearthlings exertion at a job they will acquire endure and levels. Some jobs, when they handle certain prerequisites, can upgrade to entirely new jobs with new capabilities.

Usually, to name someone a new job you«ll also need to flair a decorate for them. The Mason can flair blocks, statues, and tools from stone, but to do it he»ll need a mallet and fool crafted by the carpenter. Our purpose is to have a job tree that's both very astray and very profound, so there will be great deal of different kinds of things to do in the distraction, but also a lot of chasm to survey if you want to refine on any one area.

Epic Boss Fights!
As your community becomes more comfortable and prospering, you gamble attracting the r of one of the world«s Titans, epic boss monsters looking to take care of their racecourse, or just to loot your riches. Each boss will have a consonant mythology and set of abilities used to lay consume to your burgh. (The Titans are hanging past due during Initial Access... but they»re coming.)
Performer Driven Legacy Through Modding
We RAPTURE mods and want to move it as easygoing as possible to architect and pay out mods.

Want to see a new warm-hearted of sword in the game? You can prototype it, increase on its stats, and then flair it in distraction. You can also pay out the format with other players so they can profit from it too, or return their authored text into your distraction.

As a modder you’ll be able to do basically anything that we as developers can do: mention new items and monsters, record new scripted adventures, bring pressure to bear on the AI, you name it. It goes past due to that indigenous pen and letterhead RPG endure, where “the game” is a collaboration between the essence ruleset and the stories crafted by the gamemaster.

System Requirements

OS: Windows Vista/7/8/8.1 (32-bit or 64-bit)
Processor: Intel or AMD Processor, 2.0 GHz or better
Honour: 2 GB RAM
Graphics: nVidia GeForce 200 512MB, Radeon HD 3450 512MB, Intel HD 3000
Habit-Forming Tour: 500 MB available extent

OS: Windows Vista/7/8/8.1 64-bit
Processor: Intel or AMD Dual-Essence or better, 2.6GHz+
Honour: 4 GB RAM
Graphics: nVidia GeForce 560 1024MB or better, AMD Radeon HD 7790 1024MB or better
Habit-Forming Tour: 500 MB available extent

Stonehearth (Alpha 13 - Dev 2697)

Stonehearth (Alpha 13 - Dev 2697)
Stonehearth (Alpha 13 - Dev 2697)
Stonehearth (Alpha 13 - Dev 2697)
Stonehearth (Alpha 13 - Dev 2697)

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