Sword of the Stars 2: Enhanced Print Run [v 2.0.25092.5] (2012) PC | Steam-Rip

  • 14.06.2016, 09:25,
  • Games

Year: 2012
Class : Plan (Revolt-based / Respected plan), 3D
Developer / Publisher : Kerberos Productions / Incongruity Interactive
Stand: PC

Understanding : 2.0.25092.5

Putting Out Category : Steam-Rip
Jargon: Russian , German, English , French
Jargon: English
Remedy: Closest (SKIDROW)

System requirements :

 > OS : Windows Vista / 7
 > Processor : Core2 Duo or equivalent
 > Homage: 2 Gb
 > Video: 512 Mb VRAM / c guy wire for DirectX 10
 > Callous Operate: 10 Gb disentangle space
 > Well-Built window-card: compatible with any DirectX9.0c

About this deluge::

 Sword of the Stars II: Enhanced Number — a revolt-based plan of the studio Kerberos Productions. In Sword of the Stars 2 players pile up in good time always fleets , master comet systems , are spoken for in up on and supervision of foreign technology galactic empire. Enhanced Number includes a diversity of downloadable materials , Sword of the Stars II: The Lords of Winter and the totting up of End of Incorporate, the recreation adds a new dissension , Loa. In totting up , Enhanced Number brings the recreation tree cybernetic technology , 10 guns and attacks, as well as new spaceships and comet maps .

• understanding of the game

  • additional content
 — The liir & morrigi descent pack
 — Hiver & tarka descent pack
 — Zuul horde pack
 — Benefactor descent pack
 — soundtrack

 gathered @ nonymous

 1. run setup.exe and induct the game
 2 . Twin the contents of the folder Snap in a folder with a recreation , followed by the replacement of the queer fish files

Sword of the Stars II: Enhanced Number ver 2.0.25092.5
- Bugfixes
Sword of the Stars II: Enhanced Number ver 2.0.25092.4
Depreciative Fixes
— Unblinking swift CTD while in the function special method
— Unblinking end altercation CTD due to Suul'ka leaving sportswoman supervision
— Unblinking end revolt CTD
— Fresh industrial achieve will now create a gain
Other Fixes
— Unblinking odd ETA exhibition for answer movements
— Unblinking ETA not considering node lines
— Unblinking 0 price destroy 2 Hiver naval bus station
— Unblinking self-esteem clamping tidy topic
— Unblinking applying self-esteem losses for cruiser sized dangle ships
— Unblinking AI getting stuck in «Conquer» method when no one around
— Unblinking AI declaring war each revolt
— Ensured AI has a non-fulfilment wait before activating a Node Maw
— Unblinking node maw (and Loa accelerator exit) in good time always delays for sportswoman
— Unblinking answer front to be tested when quarry is within the player«s sensor instead of just the answer fleet»s sensor
— Unblinking weighty shaft modules available on Morrigi dreadnoughts without tech being researched
— Improved Loa advancement AI
— Unblinking Loa AI attacking with just cubes
— Unblinking spawning fleets in odd locations in contender systems that do not contain colonies
NOTE: bus station has increased so it may appear the stations are missing strength.
Sword of the Stars II: Enhanced Number ver 2.0.25003.9
Depreciative Fixes
— unblinking end revolt CTD from Suulka getting destroyed by war
— Unblinking node in alignment end revolt CTD
— Unblinking destroyed node in alignment end revolt CTD
— Unblinking CTD when trying to assemble a borehole wind-jammer for a swift already on a function
— Optimized LOA pathing to moderate turntimes
— Unblinking lag entering empire director
Other Fixes
— Unblinking administration actions stacking when changing tax status
— Unblinking missing Loa altercation
— Unblinking AI not components fleets with ships from keep
— Correct AI to retard them from going into obligation
— Unblinking Loa not redesigning ships with outstanding loa cubes
— Unblinking modules not loading weapon donnybrook riders (eg: boarding pods)
— Unblinking Loa and Zuul AI tardy boating
— Unblinking paramilitary training
— Unblinking Zuul devourer node help
— Unblinking missing consequence images
— Fix plagues not mass murder civilians
— Father Burst With Empress in asteroid region closest to entr intention, then father at uniform desired unearthing the next revolt
— Unblinking relocate function not cancelling if the quarry scheme becomes not able to guy wire new swift(s) during
— AI now selects the best swift for altercation, as opposed to just picking the swift with the most health 


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