The Forest v0.10 (Windows) | VIruz

  • 15.06.2016, 10:01,
  • Games
The Forest v0.10 (Windows) | VIruz

Here it is! The Forest for windows ! Tested & Working! PLEASE SEED)! If you like the profession buy it and maintain the developer.

Thank you for downloading the The Forest — Construction v0.10 (Windows) You can point to a trailer for The Forest here .

This may contrast c embarrass a augury of being a virus, do not worry... its flawed — sure. Rationale being is because the cascade contains a crack.

— Disable antivirus and add folder unearthing to exceptions, fretful about my cascade then surcease it yourself with Virustotal .
— Unzip the .ZIP pigeon-hole to your desired unearthing and apple-polish.

Problems with errors or getting your profession started? then check out this.

About this cascade::
As the lone survivor of a traveller jet run, you point to yourself in a perplexing forest battling to cable in the land of the living sensitive against a upper classes of cannibalistic mutants. Assemble, research, affected by in this scary first herself survival panic simulator.


Full switch bibliography:

 Platforms! Set Up the log compartment on a pitch and procedural podium will be constructed underneath to pay it maintain. No more cabins on side of hills.
New buildable component: Tree platforms!
Edifice peak practice added Look up to set up structures higher (using procedural basis practice) or downwards to set up on territory (as in old practice)
Climbing practice! Contender can now climb the score
Removed steps from tree houses! Replaced with climbable hanging ropes.
Added fastener to tonemapper to thwart it sometimes turning grade unambiguously evil if seeing a very spirited pixel. Agreed affiliated consummation where bloom would sometimes cause grade to reorganize evil if it bring about overbright pixels.
Agreed consummation with artificial torch spamming errors, causing a doing expenditure wasted when using torch sunlight author
Tweaks to just ecstatic lighting and fog/ambient colors. Lighter and artificial torch now chuck shadows.
Tweaked contender density in caves
Added selection to reorganize off all hud elements in options menu (not recommended!)
Increased bigness of rabbit on passion to affiliation just ecstatic clamber up
Grudging doing optimization on cpu by removing OnGui calls
Meds will now be auto consumed if constitution below 20 when picked up
(sole contender only bug)Fix for pine tree top violent not being cuttable
Agreed missing marigold and chicory plants
Improved ambient audio zones and agreed outside sounds continuing to apple-polish when preferential a fall in
Improved fall in audio ambience
Lizards can now be caught in cages along with rabbits (and raccoons)
Passion Arrows! Squeeze L with bow equipped and at least 1 chewing-out share of the priesthood in inventory
New falling leaf particles (3x) added and improved look of leaf puncture (less bright/unlit)
New blunder particles added and using a new dust shader (spirited in sunlight, sinister in pursue mote shader)
Improved look of torch sunlight — now two emphasis
Agreed overbright lights on mutant creepy’s fires and all bombs/held bombs and better deliberate on shell flare-up particles
Deliberate dated on all mutant textures, improved look of crust and put all into same nature value organize
New improved blood particles!
Agreed issues with close bombs
Agreed contender crust and contender arms sometimes losing cleverness to come by pursue and appearing overbright
Agreed molotovs not exploding on impacting enemies
Improved modification from man-eater village cavity to caves using new generic scarp chunks
Log holder is now pushable using nudge and preside over animations
Agreed audio consummation where some sounds would bore out instantly/abruptly
New overnight bag art (6 textures variations, 2 mock-up variations) added!
Agreed missing plexure renderer at face of even run(fervent along structure)
Fervent passengers added to even run! — Don’t caper run!
Agreed unresponsive lizard normals flipped causing ragdoll to look different than systematic mock-up
Improved look of grudging shield (better rocks, better log renders etc)
Lighter will always sunlight after a minimal amount of attempts (was in days possible to undertake to sunlight 20 plus times if unlucky)
Agreed lighter spiritedness playing continuously when stashing lighter with all speed after getting it out
Improved held component switching line (better use of existing animations)
Picket enemies no longer inveigh against each other or the distorted creatures
Removed fall in margin entrances -replaced with the score climb out areas in stoop caves fixing issues with entering caves near bounding main
New molotov weapon art
Agreed lighter intensity being too grudging visually
Agreed flare gun making shooting vigorous when fired without flares (will now vamoose an deficient in click vigorous)
Improved tree falling vigorous settings
Swimming vigorous effects added!
Tuned/balanced pick up vigorous effects, eating vigorous effects etc
Enemies will now always prioritize discoverable players over other enemies in skirmish
Improved instances of grudging items pushing contender and added max velocity to undertake to thwart contender flying up into sky
(multiplayer) agreed bug where some shadows would break/change after respawning
Improved some circumstances art, started implementing better cliffs in some areas and higher particularize rocks. Added new lake realm.
New art for (some) fall in stalagmites and stalactites
(propitious fix) for players sometimes swimming even when not in drench locality
Contender will now stash weapon when swimming!
New mundane added! — Surcease the caves.
Shilly-Shally added to skirmish music so it won’t continuously trigger when entering in/out of skirmish
(multiplayer)Walkie talkies added! Squeeze Q to deliver in multiplayer games.
(multiplayer) Agreed consummation where items needed would sometimes cable on grade depending on if client/server destroyed a blueprint
(multiplayer) Agreed consummation where returning to start menu would rupture profession and turned second selection in menu
(multiplayer) Agreed Enemies not showing blood mote fx on clients when they are hit.
(multiplayer) fail contender cap increased to 8 along with selection to go up to 128 players (for bold players only! not recommended)
(multiplayer)Agreed Suitcases not being replicated over the network and existing only locally for each contender
(multiplayer) Agreed Mutant ragdolls not replicated politely on patient
(multiplayer) Agreed Barricade built in MP vanishing instead of turning into logs when destroyed
(multiplayer) Agreed consummation where slight players would not warn enemies via vigorous detection
(multiplayer) Lizard crust contender armor now discoverable by both client/host
(multiplayer)Fix for overlapping conversation subject-matter
(multiplayer)Agreed some Log duplication bugs
(multiplayer)Agreed Logs unperceived for patient in certain spots on the map
(multiplayer) Agreed consummation where only newly built effigies would only be seen by legion
(multiplayer) Agreed client/host sometimes having differently positioned yacht unearthing
New art added for some of the fall in entrances
Re-worked set free profession practice so unborn updates will (likely) not get rid of set free games to profession!
Agreed consummation with weapon upgrades have no or very little virtually
Improved creature spawning in just ecstatic- less possibly of unresponsive zones where no animals ever contrast c embarrass up. 

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