7 Days To Die Alpha 14.6 SteamRip MarkusEVO (R.G. Games) x86 & x64

  • 16.06.2016, 11:54,
  • Games
7 Days To Die Alpha 14.6 SteamRip MarkusEVO (R.G. Games) x86 & x64

7 Days To Die Alpha 14.6 SteamRip MarkusEVO (R.G. Games) x86 & x64

Added: Nref slow when exiting minibike (was reported by testers)
Added: spear cigarette place for cigarettes.
Added: Plot opportunity for marking air drops on map/compass. Defaults to off.
Added: Buff that displays when you stick into the emanation locality.
Added: spawner wrapMode “clamp
Changed: Rebalanced service skills and Fixer perk.
Changed: Harvesting cars yields more gas.
Changed: Updated repudiate behavior on rocketlauncher and shotguns.
Changed: Updated repudiate behavior of rigid bow and handgun.
Changed: Updated repudiate behavior of tools.
Changed: Reduced ginormous first aid salubrity amount per second
Changed: Zombie screamers now convoke a “mini” horde every in unison a all the same they laugh loudly. This puts troubles on the gamester to accomplish the screamer as soon as possible. The amount of zombies the screamer summons increases over weeks quondam, so a screamer on day 90 will convoke some vulgar zombies and lots of them. Screamers laugh loudly about every 20 seconds so administer the coup de gr them without postpone or you will have a ginormous horde to lot with. Screamers also have a low come to pass to convoke additional screamers.
Changed: Reduced sustenance dropping as prize because players never had to get grey hair about sustenance.
Changed: Updated repudiate behavior of guns.
Changed: updated art on cotton plants
Changed: Zombies now knock over d sell into goreblock prefabs once the lootwindow is closed and the prize is thrown on the set
Changed: Emma now has tiny curls.
Changed: Shortened all memorandum & weapon subscribe to animations to bail someone out retention and depleted snappier memorandum changes.
Changed: Removed “clamp” on hordes so they wrap instead of spawning a feral horde every stygian after day 49.
Changed: Updated spear Asian aspect rig
Strong: Forge/Campfire – “0” value on nourishment icon and colored “Turn on” opportunity are largesse in turned off Campfire/Forge UI after turning on former one.
Unfluctuating: Red Tea About this gushing: has off beam use of “its”
Unfluctuating: Goreblock prefabs do not not lead butchering vitality
Unfluctuating: Several Quay POIs blocks cannot be repaired
Unfluctuating: Gamester does not obtain idle Lorgnon Jar after eating a Jar of Honey
Unfluctuating: Airdrop Fit Out Crate is levitating on a parachute if dropped on be unfeasible
Unfluctuating: Name key for adobePeachPole
Unfluctuating: Strong shard iron frames can not be picked up.
Unfluctuating: Corrected name of the leather leg armor pert chart.
Unfluctuating: Period is doubled between “Repair:” and service component in memorandum statistics window.
Unfluctuating: Crafted dialogue is used incorrectly in Crushed Sand About this gushing:
Unfluctuating: Healing has a misleading About this gushing:. (Changed it to say you have enough consumed sustenance to slowly right.
Unfluctuating: thick swoosh sync subject (sledehammersound).
Unfluctuating: Unbecoming unhesitating is displayed after removing a gamester from allies
Unfluctuating: Flagstone About this gushing: lists off beam requirements.
Unfluctuating: Internal Bleeding produce timer caused by eating docile lorgnon is not refreshed after eating another docile lorgnon
Unfluctuating: Weaving textile increases tailoring leaf through.
Unfluctuating: Antibiotics are not listed as a rectify for infection4 which is moment ruin.
Unfluctuating: Herbal antibiotics icon is not corresponding to vitamins any more.
Unfluctuating: Wherever possible buffs directory where you got them from and possible remedies.
Unfluctuating: Inconsistent use of be unfeasible to put out passion if the gamester is on passion.
Unfluctuating: Tools and Weapons are uninvolved from character’s to in certain situations. Jumping with an memorandum doesn’t override the arms place. Now jumping with a gun the gamester keeps his aim
Unfluctuating: Some firearms have corrupted shooting vitality when gamester aborts aiming down the sights
Unfluctuating: Flashlight deep plumb playing for weapons with no flashlight spoken for.
Unfluctuating: Put MaxRepeatRate of 1 second on gamester skip voices in the sounds.xml
Unfluctuating: Boiled Comestibles About this gushing: Is Misleading
Unfluctuating: Any memorandum can be placed in Tools place in Encampment Passion and Hammer Out .
Unfluctuating: Tautological crosshair while driving a Minibike.
Unfluctuating: The Fixer perk makes repairs more precious instead of cheaper.
Unfluctuating: Clicking on idle common in several UI windows, causes sounds.
Unfluctuating: Absence of consistency with melee weapons’ crosshair.
Unfluctuating: Tooltip informing about decreased wellness appears even if classification has reduced wellness.
Unfluctuating: Weapon Smithing leaf through has inconsistent About this gushing:
Unfluctuating: immeasurable blood moon hordes.
Unfluctuating: Feasibility to copy peculiar memorandum parts infinitely.
Unfluctuating: Sink Inwards Join through produce between grid in Looting Menu.
Unfluctuating: Zombie Carry – Untrue unused behavior
Unfluctuating: Braking while driving minibike on cornfield moves it erratically
Unfluctuating: Leaving Minibike in the be unfeasible shoots it out at giant remoteness
Unfluctuating: Minibike shakes while regular on a flower or in the be unfeasible
Unfluctuating: Corrupted bowstring near vitality. Note that it is still possible to repro 1 out of 10 to 20 LMB spams, but it is the best that can be done with low endanger changes
Unfluctuating: Compartment Modifier not working for leaf through effects
Unfluctuating: Corpses of enemies and animals anatomize too without postpone
Unfluctuating: Corpses of enemies and animals now wane in 5 minutes.
Unfluctuating: Classification on Minibike shakes when braking in the cornfield
Unfluctuating: Minibike changes laying after leaving it on the cornfield
Unfluctuating: Whole landscape missing on Linux systems using proprietary Nvidia graphics drivers !!
Unfluctuating: Flashlight activation is shared between all weapons with spoken for flashlight.
Unfluctuating: Both Shotguns Are Using The Same Bellow Radius
Unfluctuating: Be Unfeasible settled POIs, drunk mem manipulation
Unfluctuating: First memorandum from each rwg directory being selected instead of fittingly rolling unpremeditated POIs
Unfluctuating: Nerve ceiling / insane lights do not repudiate nerve.
Unfluctuating: Digging into be unfeasible cadaver “cubes” falling be unfeasible cadaver
Unfluctuating: Memorandum being crafted may be removed from Slow Up On skeleton as resources are used.
Unfluctuating: Unpremeditated stone walls in the medial of way
Unfluctuating: Originative Multiplayer – Carry deals no mutilate to the gamester but can cause debuff
Unfluctuating: Insane Vault is put incorrectly in Navezgane
Unfluctuating: Some atmosphere objects are incorrectly placed in prime in NAVEZGANE
Unfluctuating: Floating ensign in Navezgane from forums at 809 N 224 W
Unfluctuating: Digging into be unfeasible cadaver “cubes” falling be unfeasible cadaver (Chris)
Unfluctuating: Minibike shakes if the gamester gets off of it on the rake
Unfluctuating: Classification can be incorrectly rotated in the Classification shroud by spamming LMB
Unfluctuating: Underwater graphics purify appears before classification fully dives
Unfluctuating: Perishton construction collapses after placing a clog
Unfluctuating: Missing score between letters N and A in Importance column in Players shroud.
Unfluctuating: Banding in sky lighting
Unfluctuating: Bad buckle lighting during certain times of day/night
Unfluctuating: Gamester is able to up the memorandum which the operator is currently assembling.
Unfluctuating: Indiscernible and tautological button in Skills shroud.
Unfluctuating: Misleading tooltip when trying to use unfinished weapon or implement.
Unfluctuating: Flower Fiber Hat’s functionality is incorrectly described
Unfluctuating: Chainlink protect has no smash-up with rockets.
Unfluctuating: Postpone is largesse in weapon rod vitality with Sniper Pillage.
Unfluctuating: Inverted lighting on blocks in the shadowy.
Unfluctuating: NRE on scrapping a now idle inventory place.
Unfluctuating: Wood Log has low calibre textures and antagonistic juncture yarn.
Unfluctuating: “This” dialogue is doubled in “The dog days are over” ultimatum About this gushing:.
Unfluctuating: Weapons – Flashlight button must be pressed twice to actuate it.
Unfluctuating: Items – Well-Illuminated emitted by dropped flashlight is corrupted.
Unfluctuating: Equipped clothes repudiate after ruin if backpack only opportunity is selected in plot options.
Unfluctuating: Gameplay – Docile tools can upgrade blocks.
Unfluctuating: Blocks appear when hitting air.
Unfluctuating: Minibike Can Be Used To Upon Under Landscape.
Unfluctuating: Gameplay – Classification may sink inwards join through plot atmosphere after leaving the minibike.
Unfluctuating: Cannot mount minibike when bike is in unbelievable squealer, tack bushes, or corn stalks.
Unfluctuating: Air Repudiate Marker should lead more day by day.
Unfluctuating: Unlocalised Abstract – Multiplayer – Gamester enter/quit communication in compere cant.
Unfluctuating: Vitality – Classification passes through the blocks after leaving the minibike.
Unfluctuating: Some firearms have corrupted shooting vitality when gamester aborts aiming down the sights.
Unfluctuating: Failed environment triangles. Some indices are referencing out of bounds vertices.
Unfluctuating: Classification Batch – Clint’s mould has misplaced cigar.
Unfluctuating: Some branches are not connected to the tree mould.
Unfluctuating: Use cached countersign when connecting to IP+port.
Unfluctuating: Military Fiber About this gushing: Doesn’t Indicate What It Is Used For.
Unfluctuating: Trees in Burnt Forest are placed incorrectly in Navezgane.
Unfluctuating: Changed trace classification on flashlight and candle to silken shadows to take for a ride trace artifacts throw out by na surfaces such as car windows.
Unfluctuating: Fit Out crate moves post when classification stands near it.
Unfluctuating: Spikes do not visit bleed debuff.
Unfluctuating: Getting stuck at door.
Unfluctuating: Gamester Making Zombie Clonk Deep Plumb On Respawn.
Unfluctuating: Chang’s and Jeff’s facial curls are placed incorrectly.
Unfluctuating: Chang’s neck has corrupted character.
Unfluctuating: Fit Out crates do not have implemented smash-up.
Unfluctuating: Well-Illuminated originating from Point Up is orb-shaped and looks contrived.
Unfluctuating: Certain craftable Decor blocks cannot be repaired.
Unfluctuating: The gamester may cause above caves.
Unfluctuating: Without Postpone switching from auger or chainsaw to any memorandum causes the vitality of holding that memorandum to be corrupted.
Unfluctuating: Tautological “Take” opportunity in the Minibike Menu.
Unfluctuating: Add Shard Role for items in prize containers.
Unfluctuating: Add the “wear” opportunity when clothing is in a container.
Unfluctuating: Mining Tools leaf through does not lengthen receive bonuses.
Unfluctuating: Absence of period in “Drunk and disorderly” ultimatum About this gushing:.
Unfluctuating: Medicament leaf through effects don’t lead on items or buffs.
Unfluctuating: Torch’s slow up on shroud disappears upon crafting any memorandum.
Unfluctuating: Skies on Linux & MacOS
Unfluctuating: The “Speed Limit 35” ensign is placed in the medial of the way in Navezgane.
Unfluctuating: Dynamite / Convey blow up may fly through zombies.
Unfluctuating: Some characters curls models are corrupted.
Unfluctuating: Gamester can ignite Dynamite/Pipe Blow Up merge perpetual times while equipped.
Unfluctuating: Dissipated Bawdy-House doesn’t aspect the way.
Unfluctuating: Fit Out airliner cannot be heard.
Unfluctuating: Originative Multiplayer – Carry deals no mutilate to the gamester but can cause debuff.
Unfluctuating: Break menu only a certain extent discoverable if the gamester is zooming in with Sniper Pillage.
Unfluctuating: Adept looting icon overlaps with names of some containers in the Looting Menu.
Unfluctuating: Specular on shard metal walls
Unfluctuating: First arrow inoculation from new bow may be indiscernible.
unfluctuating: Character’s facial expressions can torture up chief honcho accoutrements.
Unfluctuating: Atmosphere – Inconsistency in the stairs deployment.
Unfluctuating: Updated icon atlas and made burnt paneling character look less uninterrupted.
Unfluctuating: Cold lighting on zeds in the shadowy
Unfluctuating: Shroud blooms out when swapping toolbelt items with AA on.
Unfluctuating: Atmosphere – Cactus04,05,06 have unsound mutilate smash-up detection.
Unfluctuating: Very Antagonistic To Advise An Idle Jar Again From A Be Unfeasible Inception.
Unfluctuating: Arrow or fulguration surprise is indiscernible after ruin (keep toolbelt on ruin opportunity)
Unfluctuating: Zombie Carry – Untrue unused behavior
Unfluctuating: Aiming with gun-descry using subordinate aiming button is not implemented in Take Off Launcher.
Unfluctuating: Classification – Some characters curls models are corrupted.
Unfluctuating: Atmosphere – Construction debris may establish in the air.
Unfluctuating: Floating buildings and objects in Unpremeditated Gen Worlds.
Unfluctuating: Glitchy shadows being casted by flashlights through na surfaces.
Unfluctuating: Some parts of be unfeasible prison loom on NAVEZGANE buttress in the air after peter out
Unfluctuating: Inverted lighting forgo 2
Added new serverconfig.xml peculiarity (When precise valid air repudiate locations are patent on the player’s map and compass with an orange fit out crate icon) 

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