Fallout New Vegas Update 7-SKIDROW

  • 18.06.2016, 03:06,
  • Games
Fallout New Vegas Update 7 - SKiDROW

10-07-2011........Save Boy ... Protection...............Steam
FPS/RPG..............Daring Species ... Disk(s)..............DOX + DLC


Fallout New Vegas Update 7 info:

— New ear-splitting point: technique set apart is automatically created preceding to endgame organization.

After credits, alcohol is prompted to cargo set apart daring. This will allow separate
set apart players to fidget with DLC without creating a new daring.
— Unchangeable controversy where Minigun audio could get stuck/keep playing indefinitely
when fired out of VATS.
— Configure fix to rekindle destroyed ED-E. This should talk issues players
have with attempting to use certain companions (e.g. Rex) or when the player
needs to disambiguate become fair his or her companions before entering an tract
(e.g. Zion / Up Hearts).
— New ΓΓé¼┼ôCompanion Adjournment TerminalsΓΓé¼┬¥ added to Gun Runners and Favoured 38.

These will allow players with distraught companions from earlier patches to
violence-vivacity if they are experiencing problems attempting to get into DLC
or areas that anticipate companions from entering.
— Arms no longer lifted above administrator when nagging with certain weapons.
— Unchangeable impression stern out after extended playthroughs.
— Hulking society optimizations in primary areas for better stability/performance
with multiple DLCs installed.
— Players can now have six or more DLCs installed without encountering an
inexhaustible loading DLC communication on startup.
— Navmesh fixes/NPCs no longer getting stuck.
— Scripts added to keep certain NPCs who were decided as outmoded from respawning.
— National society optimizations for Hoover Dam.
— Unchangeable lockup with Ranger GrantΓΓé¼Γäós forcegreet at HD/NCR footpath.
— Unchangeable NPC AI packages so they don't get stuck at HD.
— Unchangeable bug where upgraded ED-E could be killed in non-hardcore manner.
— Tack-assassination Kimball now gets removed preceding to Hoover Dam struggle.
— Unchangeable navmesh around Searchlight to recover carrying-on over fantabulous soaks.
— Searchlight Troopers don't eliminate into each other as often.
— Unchangeable navmesh on HD Sentiment Deck.
— New teleport locations for Legion footpath through Hoover Dam. Improves
— Crystal Set stations will toil fittingly now if DLC is uninstalled.
— Unchangeable instances where it was possible to promiscuously about during Hoover Dam struggle.
— Unchangeable for fear of the in reality where recruited Remnants were warlike to sportsman during HD struggle on
Self-Assured and Prostitution paths. They will still tender warlike if you sucker them too
much though.
— Two vending machines in Hoover Dam were fa the flawed way.
— Made it so Big Sal/Nero no longer accepts give way if the other is already outmoded.
— Removed Association objectives when ED-E is given to the Followers.
— Unchangeable rare case in point where Cachino turned warlike on the sportsman if sportsman attacks
Big Sal/Nero preceding to Cachino entering the flat.
— Unchangeable crashes in Ultra-Luxe.
— Unchangeable Alpha Troop snipers getting stuck when told to aid sportsman.
— Fix for LilyΓΓé¼Γäós weapon being displayed oddly on her back..
— Improvements to navmesh and pathing in Fantabulous Khan Longhouse. Fixes crashes.
— Plasma Spaz now gives 20% AP reduction (was 10%).
— Unchangeable boom after hearing certain ED-E dialog triggers.
— Unchangeable case in point where Boone would constantly holster his rob in spar if
sportsman had distraught rep with the NCR.
— Veronica no longer waits for sportsman to make oneself heard b talk freely to her before leaving after Private
Valley is destroyed.
— National optimizations in McCarran.
— Optimized NPC packages at Golf to recover carrying-on. Misfits now delay in
a common radius.
— Arcade now fittingly rants against Caesar (once).
— Motor-Messenger Helmet now fittingly 0 superiority. Also removed after pursue completes.
— NCR Cloudy Troopers will now mug sportsman if you mug Hsu.
— Vulpes (and Alerio) now fittingly forcegreet if you somehow promiscuously about before
their primary forcegreet fires.
— Butchery hostages while serving Khans no longer fails pursue.
— Gilbert/Ackerman now fittingly delay outmoded if murdered.
— Mr. New Vegas will only recognition failed NCR mug on Fuel Government Gangers if Troopers
are outmoded and Eddie is aware.
— Unchangeable for fear of the in reality where sportsman could end b disengage pursue with Orris if they promiscuously traveled after
he shoots thugs, but before forcegreet.
— Generic Fuel Government Gangers now set as Warlike (heretofore Very Warlike).
— Unchangeable rare for fear of the in reality of moonless blind during dialog at REPCONN adroitness.
— Unchangeable wraith pursue marker outstanding on Primary Knight after heΓΓé¼Γäós killed.
— Fix for fallacious dialog if sportsman meets Bryce Anders after butchery Motor Messenger.
— Sportsman can no longer send to coventry the BoS virus by hitting ΓΓé¼┼ôisolate virusΓΓé¼┬¥ three
times on a separate console.
— Unchangeable boom common to Arcade leaving the Remnants bunker.
— Unchangeable Nightkin engagement at Tumbleweed Ranch to surface after alcohol reloads a set apart.
— Arcade will no longer bid to activate his pursue during Hoover Dam.
— Hoover Dam Boomer Bombing Run now works fittingly after save/reload.
— Cass now only barks once per gameday and not every two gamehours.
— Unchangeable XP exploits with MantisForeleg.
— Hulking optimizations in Westside, North Vegas and The Irritation. Improves AI
pathing and carrying-on with ear-splitting uptimes.
— Optimizations in Vault 19.
— Unchangeable controversy where Oliver Swanick would respawn after three days if killed.
— Pathing improvements to The Flay and North Sewers.
— Moved teleport doors on The Flay so NPCs donΓΓé¼Γäót smash into with players or other
actors that side with in fa of doors.
— Ethel, Walter, and the Position Pedlar no longer rove or beat to evade
collisions with other NPCs.
— Separated NPCs in the North Sewers.
— Unchangeable controversy where window in Vault 19 let sportsman see through the society.
— Greasers from CrandonΓΓé¼Γäós pursue now become incapacitated when the sportsman leaves the
— Unchangeable a Legion melee NPC near Nelson that was under the landscape.
— Modified Legion and NCR hit-troop NPCs to use new with lists. They now have
a smoother leveling curve that takes into account new with caps. Legion and
NCR hit troop spawning was also
— Revised to generate their display more conforming and less homage-intensive.
— Unchangeable controversy where Omerta thugs wouldnΓΓé¼Γäót wash one's hands of Freeside if you killed Joana and
— Cazador Taint Operational impression no longer plays globally if someone, somewhere gets
stung. Only plays if the sportsman is hit.
— Sportsman can no longer patch the Grenade Launcher with the minigun.
— Fix for companions going into unconscious/conscious succession over and over again
when stung with Cazador taint. In common manner (or against companions),
Cazador taint now lasts 8
— Seconds, doing 18 points of hurt per second. It is, in in reality, even deadlier
than the common rendition, but lasts 1/4 as fantabulous. In hardcore manner or against the
sportsman, taint remains 30 seconds/5 hurt per second.
— Casino assign scripts altered so their max bets do not generate daring
levels of cap overflow
— Hit the Deck and Stonewall now fittingly toil with playerΓΓé¼Γäós weapon requirement. Hit
the Deck is now +25 DT vs. Explosives instead of +50% vs. Explosives.
— Adjusted Deathclaw weariness to generate them less exploitable with certain attacks.

Inconsistent vigorousness values for Deathclaws were also corrected (in favor
of stronger
— Cazadores are now fittingly flagged as fliers, so they wonΓΓé¼Γäót set off mines.
— Increased radii for plasma and thrumming grenades.
— Unchangeable bug where rescued Fuel Government Gangers would reoccur to the legion .
— Added Followers of the Apocalypse supplies to three areas of Hoover Dam
if you approach their aid and confront on self-assured or NCR paths. This also
enables the FoA + NCR «good» ending through Julie Farkas.
— Optimizations for Westside.
— Unchangeable issues with Recharger Gun vitality.
— Unchangeable controversy where Aba Daba Honeymoon wouldnΓΓé¼Γäót update if the sportsman was sustained
O My Papa simultaneously.
— Typo: Edge Of Night Stalker BloodΓΓé¼┬¥ changed to ΓΓé¼┼ôNightstalker BloodΓΓé¼┬¥
— Yes-Man now checks both Trustworthy and PearlΓΓé¼Γäós station before the sportsman can
tell him the Boomer leaders are outmoded.
— Removed ΓΓé¼┼ôIntelligenceΓΓé¼┬¥ tag from Int<=2 check at REPCONN HQ, as engine
doesnt support checks that low.
— Fixed scripting on Lonesome Drifter barter check so player doesnΓΓé¼Γäót get next
objective with Tommy Torini if they fail.
— Legion Assassins moveto script no longer occurs every frame (frees up memory).
— Added recipe so player can now break down 12.7mm ammo.
— Four Eyes now works with ball cap with glasses.
— There is now always an option to give ED-E to Lorenzo, even if player has
said no the first time.
— Mister Sandman no longer works on The Forecaster (XP exploit).
— Ultra-Luxe doors no longer disable player controls if player is an enemy
of the White Gloves.
— Fix scripting conflict between ΓΓé¼┼ôCold, Cold HeartΓΓé¼┬¥ and Mojave Ghost with
— Fixed issue where player could become control locked in Gommorah if they
had installed Yes-Man.
— Player can now re-hire Arcade if ED-E is in the party.
— Ultra-Luxe now properly pays out in Legion and NCR money.
— VeronicaΓΓé¼Γäós companion perks (as in the ones Veronica gets, not the player)
now properly assigned.
— Waiting companions will no longer get teleported by the Vault 22 elevator.
— Changed objectives for How Little We Know to better reflect branching paths.
— Return to Yes-ManΓΓé¼┬¥ objective no longer reopens if player tells him to
go to Lucky 38 in Wild Card: Change in Management.
— Player can no longer pickpocket Button Man to break the scene where he
shoots Cachino.
— Player can no longer ask Cachino about plans if Bosses are already dead.
— Fix for ED-E combat dialog.
— Ranger Helmet now has weight/value.
— Fixed Gomorrah holdout scripting to properly affect companions.
— Lily now properly uses Stealth Boy when player is sneaking if told to
keep it during her quest.
— Fixed exploit where player could get infinite XP for punching Big Sals corpse.
— Fixed scripting for For the Republic II where exposing Karl would prematurely
complete the objective to destroy the Khans.
— Fixed instance where fast travel was disabled when creating new game
— Inventory will now show cumulative weight of item stacks instead of
weight of a single item.
— Missile projectiles will no longer show in playerΓΓé¼Γäós target HUD.
— Player will now unequip a weapon if consuming it in the crafting menu
(fixes crash).
— Weapons with recharging ammo now display ammo properly.
— Fixed rare instance where player could be control-locked if loading an
autosave created while lockpicking a transition door.
— Beamsplitter mod fixed to proper DAM/DPS.
— Crafting can no longer create weapons/armor at 100% condition.
— Repair kits can no longer repair to 100% condition.
— Throwing weapons can no longer take damage, and are dropped when shot at
100% condition.
— DT Perks that increase DT based on enemy weapon should function properly.
— Weapons using multiple rounds of ammunition per shot fired now show proper
VATS damage estimate.
— Fixed rare case where broken stick of dynamite could crash game if thrown.
— NPCs will now play face cards on playerΓΓé¼Γäós stack in Caravan.
— Various tweaks to audio system to improve memory performance.
— Fixed issue where looping reload weapons would get stuck, causing VATS camera
to point to the ground.
— Fixed clock/calendar so that it doesnΓΓé¼Γäót reset on a fresh load.
— Fixed .45 auto pistol displaying incorrect condition/value on modding screen.
— Both DAM and DPS now display on workbenches when creating explosives.
— For ammo that reduce spread (like 12ga) effect is now properly applied to
spread, not wobble.
— Fixed crash when attempting to enter DLC1 with equipped quest items.


1. Unpack release
2. Run Fallout.New.Vegas.Update.7.exe
3. Install
4. Copy the cracked content from the SKIDROW folder to the main install
folder and overwrite
5. Play the game
6. Support the companies, which software you actually enjoy!


This update contains all released DLC to date:

Caravan Pack
Classic Pack
Mercenary Pack
Tribal Pack
Dead Money DLC

Remember to enable them in the game's Launcher!

You don't need to have any of the previous updates installed, as this
update is featuring all previous updated content



Related Torrents

torrent name size files age seed leech
222.89 MB 18 5 years 2 0
548.55 MB 5 4 years 1 0
233.4 MB 17 5 years 0 0
233.48 MB 5 5 years 0 0
529.41 MB 41 5 years 0 0

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