• 03.07.2016, 01:46,
  • Games
 Install instructions:
— Facsimile contents to channel unflinching dir
— Extemporize
Credits: thanks demde for the update!
Replacement log:
New Features
New ambient occlusion milieu, HBAO+
New weapon debris effects (NVIDIA cards only)
Added prominence menu for settlers in your settlements
Added talent to gyrate an against you are holding with left/right triggers and burning down on nautical port thumbstick lets you turn the rotating axis
Improved “ESDF” keys remapping face while in Workshop rage
Gameplay Fixes
Generalized thought and solidity improvements
Improved deportment when looking through a area
Settled difficulty where thespian could twist to a different fingers on when aiming
Companions can no longer get stuck with dispersal poisoning
Settled an difficulty where Vault 81 residents would not dismember correctly
Big Leagues perk now displays designed mutilation correctly
Settled difficulty with third in the flesh camera not displaying aptly after exiting certain crafting stations
Settled an difficulty where subtitles would irregularly not update aptly
Effects will aptly be removed on companions when items are unequipped
MacReady’s Killshot perk now calculates headshot percentages aptly
Settled an difficulty with NPCs getting stuck in Power Armor
Settled a rare difficulty with companions getting stuck in down royal
Second nobility of Aquaboy now calculates aptly
Settled an difficulty with resisters not always lowering the mutilation correctly when added by mods
Enabled bevy of characters available when renaming an matter (XB1)
Settled difficulty with thespian becoming dismembered while still packed
Robotics knowledgeable is now usable in fight
Stimpaks can now be used on Curie after the replacement
Playing a holotape organize in wilderness while switching in the matter of of spectacle no longer causes the blind to or controls to be locked
For Fixes
Settled an difficulty with “Taking Independence” where the minutemen extant from the fight against the Mirelurk Beauty Queen would not meet in the Palace
Settled an difficulty where invulnerable characters would get stuck in fight
Settled an difficulty where Preston would send thespian to a arbitration instead of a lock-up as by of a Minutemen for
Settled an difficulty where Synths could destruction the Palace while the thespian was friends with the Start
Settled an difficulty where slaughter a caravan would up-anchor a for debatable
Settled an difficulty where Dogmeat would stopover at Fort Hagen after “Reunions” was completed
Settled an difficulty where the thespian couldn’t talk to Desdemona to entire “Underground Undercover”
Settled an difficulty where the thespian could get stuck exiting the cryopod
Settled an difficulty where the thespian could no longer get Preston as a reference book
In “The End of the Assortment,” settled an difficulty that would slow the thespian from slaughter the leaders of the Railroad
Settled an difficulty with Minutemen quests repeating improperly
Settled an difficulty where the thespian couldn’t get endorse into the Railroad headquarters after being kicked out of the Order of Grit One's Teeth
After finishing “The Big Dig,” settled an difficulty where Hancock would no longer proffer to be a reference book or help with the “Silver Shroud” for
Settled an difficulty with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During “Unlikely Valentine,” settled an difficulty where the thespian could be blocked from entering Vault 114
In “Confidence Man,” Bull and Gouger can now be killed
During “Taking Self-Sufficiency,” settled an difficulty that would slow the portable radio transmitter from powering up
In “Human Sin,” settled an difficulty where slaughter Dan would cause the for to not entire aptly
Settled an difficulty with “Tactical Thinking” where leaving conversation primeval with Captain Kells to reprogram P.A.M. could cause for to not assortment aptly
Workshop Fixes
Settled a bug that would cause pioneer counts to appear incorrectly
Settled an difficulty that could slow the thespian from milieu up a hoard assortment in settlements with a grand denizens
Improvements to snapping pieces together while in Workshop rage
Settled an difficulty that caused powered items to hinder functioning everlastingly if its power horse's mouth was ever removed
Thespian can now enlarge workbenches in their Diamond Urban District dwelling-place
Construction wires no longer uses up copper
Settled difficulty with certain arbitration attacks not generating aptly
Settled an difficulty with arbitration pleasure calculations
Settlers assigned to weapons bracket will now bracket next to it
Diamond Urban District dwelling-place now shows provided power
Repairing items will now correctly swallow resources
Settled an difficulty where reference book would turn a blind eye to commands at workshop locations
Settled an difficulty with crops appearing destroyed after redeeming and reloading 

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