Process of

  • 07.07.2016, 22:51,
  • Games
 Released: 2013
Kind : RPG (Rogue / Force) / 3D / Isometric / Online-only / Massively multiplayer
Developer : Grinding Mat Games
Publisher : Grinding Mat Games
Wording: English
Wording: English
Subtitle Wording: English
Portrayal: 1.0.5
Semi-Weekly Fount: Validate
Arrangement requirements :
operating arrangement
Windows XP / Vista / 7/8
lowest configuration
VRAM 128Mb, Shader Mould 3.0, HDD 6Gb
recommended configuration
VRAM 128Mb, Shader Mould 3.0, HDD 8Gb
Drop: Not required
About this rush::
Process of Transportation — release online force design made ​​in the fad of cloudy make-believe (cloudy make-believe), and the gameplay is like to diablo. The game's cabal tells the allegation of the ouster of people from their ancestral lands in inhospitable lands Wraeclast, where players individually or together will have to unearth potent artifacts in request to tend yourself and others from menacing creatures
about the design
Force RPG in a cloudy make-believe exactly with an intuitive contest arrangement to the Process of Transportation performer was expelled from their homeland and develop himself in a decaying and wildly inhospitable continent Wraeclast. Alone, or with other exiles , he will flower their skills and strengths to unearth necromancy artifacts , in request to influenceable in the ferocious position-apocalyptic make-believe exactly.
Inhuman and no-nonsense art fad of the design Process of Transportation is altogether different from the fresh cartoon r-playing games .
Our contest arrangement is intuitive, bloody and inhuman . Positioning on the battlefield is intrinsic. You can double-talk flying projectiles , and monsters can lump your process.
Permanent online exactly is divided into instances
Process of Transportation has been created from rub erase with incomparable acclaim to safeness. Characters and objects are stored on our servers are constantly working , and we have incomparable efforts to disparage the briefness was not destroyed by exploits and cheats .
We do not classify Process of Transportation as a MMORPG. Our design is a competitive Force RPG, and it has very little to do with the games that are usually classified as a MMORPG.
Our server can bear an endless of players. We plan to partition the server only by geography ( such as a server for North America , Europe and Oceania ) .
The design exactly is divided into instances , this means that each corps of players get their own reproduce of the randomly generated enclosure. Lea generated by themselves , so that they will swell conveniently in groups with a petite of players — 4 to 8 for the department . Areas that bear PvP battles will bear more players to be able to plan fights between several teams .
Bourgeois areas (hubs ), such as the metropolis will have no restrictions on the of players , and will perform as a retail enclosure and a position to search for a corps of players .
Altogether release , exists through micro-transactions that do not trouble the design stabilize
Design Process of Transportation is altogether release — to have all of the tranquillity of the design do not need any help payment or a monthly underwriting fee.
To pay for the bring in of creating and maintaining the work up, we expect to allow players to buy perks for the characters, changing their aspect, such as :
Additional gestures (eg , teasers or gestures triumph in PvP)
Paints and skins for items
Alternate run effects
« Decorative » pets
We will also make well off for spontaneous services such as:
Transferring characters between Account / servers
renaming monogram
As you can see , in this beadroll there is nothing that would exchange any competitive advantageously .
Randomly generated levels and items, creating an immoderate even of replayability
In Process of Transportation all locations are randomly generated , which adds to the design a violent replayability . Fans RPG, with whom we have met have expressed their injure at what they have to disparage on the same comparable locations , so we are self-possessed we made the right option in favor of randomly generated locations.
Our age group arrangement objects are also very varying. ARPG fans will be happy by the perspicaciousness and the almost endless of possibilities for customization items.
Performer vs. Performer battles
In furthermore to the unmarried performer and co-op design , Process of Transportation from the first day the design is being developed with consumable conditions for PvP battles where players can playing their ascendancy in different ways. We plan to bear tournaments for both petite and heavy teams for players.
A heavy of combinable skills
Due to the factually that skills are no restrictions on savoir faire , players can have their classification and option skills suited to their own fad of disparage . Plus, the skills may develop and company each other , thus creating incredibly striking effects . Want to set a habiliments that throws a few poisoned fireball ? Want to have your disparaging sit-down strike weapons chuck , deafened and numbing your enemies at the same experience ? This is just the tip of the iceberg of different skills Process of Transportation.
Fitting and Startup
Index on the place
run Client.exe
Sign On registration materials

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