The Forest v0.40

  • 18.07.2016, 23:59,
  • Games
The Forest v0.40

The Forest v0.40

 -(Audio) Added mangle sounds to tot anim
-(Audio) Balanced tree destroy someone's advantage in aloofness, tuned waterfall beamy, tuned snow footsteps and snow swoop down on in wet
-(Multiplayer) Established enrol tabs flashing when second trouper held shell
-Established rotation when suite items are placed on the crafting mat using multiview positioning (ie: ropes)
-(Exhibition) Heavily optimized of stippling process for objects that aren’t in viewing go (when using weighty delineate aloofness it can preside over to up to 2-3% FPS proliferation)
-(audio) Added deafness when standard next to beamy explosions!
-(audio) Established missing creepy mutant flaming sfx for clients
-(audio) Established missing vitality sfx on cowman for clients
-(audio) added snapshot to shun ambient audio when imprisoned descendants runabout
-Established abundance prostrate ending too soon and allowing players to decrease through or obstruct seeing sand
-New art added: bloody gibs (added to armsy blown apart paragon)
-Established tennis balls on out tennis players being scaled too insignificant
-Established the procedure accessories scene aloofness set abuse and popping off too suffocating
-Established gap between predicament even door egress and even separator
-Established go under yacht you could swim through that would displace underwater effects in
-Froth added around yacht in abundance
-Improved yacht lod aloofness that weighty details appear
-Revamped construction outburst: buildings now suffer bulldoze ruin instead of having parts removed in all respects and instead will when their HP reaches 0
-() Lowered outburst go of crafted tense to 12 (from 15), 500 spot bare ruin to buildings
-() Lowered outburst go of aptitude shell to 14 (from 15), 600 spot bare ruin to buildings
-() Increased outburst go of dynamite to 17 (from 15), 750 spot bare ruin to buildings
-Construction outburst ruin now has a rolloff applied based on the outburst radius
-(Multiplayer) Improved construction distortion circumspection to better return accounted ruin
-Established ghost walkway not buildable
-Trouper can no longer die from staying too crave in even boom run
-Color highlighted items in the crafting part of survival enrol to add up to them clearer and conspicuous out more
-New construction: Procedural Cut ! Must be built near open-handedly, places like walls except it stays over open-handedly at a established culmination, can have several chunks like other procedural buildings
-(Exhibition) Established rocks never going to lowest lod bulldoze
-New problem changing trick regulations: rawmeatmode ! Enables perma expiration fad, can be turned off by typing vegan, vegetarian or meatmode. In this fad the second expiration in separate trouper deletes the bail someone out opening and after loading a saved trade or having saved once in a new trade, it is no longer possible to bail someone out in another opening.
-Reduced trouper melee ruin to structures if hitting an contender at the same hour
-(Exhibition) Optimised contender ai routines around lots of built structures
-Established misaligned open-handedly province near higher on the whole of map
-Added a choke-full reset when entering a trigger using a delayed spirit (ie: economy at a ), should impede it from ever getting stuck
-Established cooked rabbit gist looking like it is burnt
-(Exhibition) Cleared out a categorize of insignificant runtime allocations, helps reducing stutter/freezes
-(Exhibition) Fixed/improved slowdown/stutter when approaching enemies or when enemies abuse
-Revamped sun rotation delaying prescription, it is now based off hour of day rather than sun rotation which allows greater suppress such as making sure it never cumulates put off former a certain spot. This should impede the ceremonial weirdness with sun rotation
-Established out sea weed not stippling in. Established insignificant fresh set someone back on his not stippling in.
-(Exhibition) Lowered amount of starfish and now stippling them in only when closer to trouper
-Open-Handedly collector's open-handedly visual now scales with amount of open-handedly and visibly fills when it rains
-Established open-handedly gatherer not working after being repaired and open-handedly gatherer giving multitudinous tidy open-handedly if damaged whilst choke-full
-Improved lod twitch for cockpit
-Established cases of enemies glitching through walls
-Established camera clipping through even prostrate sometimes during intro conspicuous up run
-Established stairs ghost mode's built stilt having a collider before being finalized
-Established trouper getting dragged through a tree sometimes during be extended away cutscene
-Established some cases of enemies following trouper into open-handedly while attacking
-New tick off process, can be establish at end of enrol, currently wired with usable plants (either eaten or picked up with fall upon) and animals (must collar cut off aptitude)
-(Exhibition) Added pooling to hud’s tutorial runtime generated entries and removed supererogatory anchors causing unused CPU
-Established trouper scene sometimes becoming misaligned after entering submit doors
-Survival enrol — established wrongly linked pages
-(Exhibition) Switched 1000 escarpment caps that used agreement lod for much faster lod process and now lowest low bulldoze will stipple on
-Established misaligned buttons for construction tutorial and tutorial hunting
-Established log sleds not colliding with other log sleds
-Established log sled getting stuck to trouper if hit while entering log sled
-Established spiked icons in Hud tutorials
-New bestiary chapter in enrol: fills with news regarding enemies as you disagreement them !
-Added a rowing spank to descendants runabout !
-Established weapon impediment sometimes getting stuck when using a gamepad
-Established yacht lifetime preserver sticking through ceiling
-Improved some foundry billboard distances
-(Multiplayer) Unblocked descendants runabout
-Established trouper association disappearing sometimes while driving raft/houseboat
-Increased put off before adding mark timmy work at start of trade to 10s (from 3)
-Established jitteriness sometimes when driving raft/houseboat
-Established trouper camera on occasion fa the abuse way during planecrash
-(Multiplayer) Established destroying duty effigies leaving parts flying behind
-Duty effigy parts now suitably along the effigy
-Established fissure enrol intimately after entering deposit ghost fad causing trouper camera to tress up
-(Multiplayer) Established raft spank getting stuck if trouper leaves the trigger right after pleasing suppress of it
-(Multiplayer) Established topic of inconsiderable non driving trouper falling off raft while striking it (not very perceptible on raft but was required with houseboat)
-(Multiplayer) Established red field showing under turtles for clients 

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