Factorio v0.13.15 - Win64

  • 09.08.2016, 02:49,
  • Games
Factorio v0.13.15 Commemorate to Buy the Software you Like to Assist the Developers. Changelog: v0.13.15 Bugfixes Prearranged that rotating the quickbar would transform the headless server force. (30535) v0.13.14 Changes Unused items from crafting are again available for crafting other items. For example, crafting two verdant circuits will no longer effect in two supernumerary copper wires in the player's inventory. This only applies to items that are automatically crafted as a prerequisite; items the competitor has explicitly requested to vocation will not be used to satiate the dependencies of any further orders. Factorio will yield to soothe window in UTF8 on Windows. Bugfixes Prearranged force when trying to link copper wire to false entities out of order in the latency country. (30201) Prearranged burner nourish sources would keep their vigour when on one's deathbed and being rebuilt by robots. (30283) Prearranged inserters would try to fingers on items from rails instead of chests/entities when develop intensify in well-defined setups. (30286) Prearranged disconnecting chests or staunch combinators not correctly clearing tour network. (30167) Prearranged a force that sometimes happened after canceling guide crafting. (29910). Prearranged a bug where canceling a requisite commodity would dele more than necessary. (29910) Prearranged force when trying to link power switches in map reviser. (30260) Don't binding Vsync off on OpenGL. (30246) Prearranged by mistake in closely anchor descry informed about 5. (29724) Prearranged a bug where a player's GUI would be reset when any other competitor in MP pressed the «switch lively quickbar» button. (29116) Don't allow sideloading onto a ruined punch. (29436) Prearranged tourney hanging with certain prepare configurations (coil where last rolling ownership touches the first). Prearranged fetter signal colors not being updated when environs signal states from the tour network (27985) Prearranged mod updates sometimes not being start with a kind amount of mods. Prearranged mods browser not being sorted after searching. (29496) Prearranged regenerating entities on map (28129) Prearranged to-your-routine out of keeping with attainment for earnest this continually. (30434) Prearranged «failed to generate display» by mistake when switching to another window straight away after launching Factorio. (30481) Prearranged isses with parsimonious to NTFS junctions. (28858) Optimizations Significantly reduced the elaborate CPU practice caused by the coil rationality from 0.13.10. Modding Prearranged input loader didn't pick up where one left off loading after being deactivated due to harsh goal container. (28280) Prearranged force when loader connected to splitter is destroyed. (28616) Scripting Prearranged map corruption and crashes caused by some API functions allowing entities to be used across surfaces when they aren't setup to employ it. (30187) Prearranged evolution_factor could be set to a cancelling enumerate resulting in selfish develop intensify errors. (30264) Prearranged force when using existence of pattern «flame-thrower-explosion» with «create-entity» trigger more. (28467) Prearranged LuaGameScript::take_hot() would be unsuccessful if terminus order contained non-english cove in its method. (30431) Added LuaEntity::filter_slot_count be familiar with. Added LuaEntityPrototype::mining_drill_radius be familiar with. Added LuaTrain::location be familiar with. Added LuaDamagePrototype and LuaGameScript::damage_prototypes be familiar with. Added LuaEntity::loader_type be familiar with. Added LuaRemote::remove_interface(name). Changed LuaRemote so interface names must be unparalleled to plead for save/load determinism. LuaEntity::re-establish() will coming the revived existence as a second coming value if eminent and if the ghost was an existence