Choky Architect - Alpha 16 - Mac OSX

  • 15.08.2016, 00:59,
  • Games
Bridewell Architect Alpha 16 Enlarge and Carry On A Superlative Assurance Bridewell. Bridewell Architect is the world's latest Bridewell Administration Sim. Starting with an hypocritical collude of come you must transmute a holding room with central still water and vibrations to gratis your first assortment of prisoners, to buy you enough term to transmute a usual room impede. Bridewell Architect Alpha 16 changelog follows: = Procedural countryside establishment There are new options when generating a new bridewell: Forests adds incidentally collections of trees, including new types of tree (Oak, Pine, Orange, Cypress, Palm) Buildings are usually derilict and can be used or demolished as you wish Lakes victual additional construction challenges by forcing you to toil around them. Foretoken: Including lakes can transmute your map wholly unplayable. Empirical! = Wood persistence You can now cut down trees using «Dismantle» from the objects menu, and each tree will mount ligneous Logs You can drummer the logs for an immediate bills bootee («Sell» from the objects menu) Or if you have a workshop, your prisoners will cut the logs into stacks of wood planks, which drummer for more Gardeners are now required to informant trees, and trees take term to reach from saplings Stacks of finished wood planks will auto-drummer at 1am = Steam Workshop for mods (Steam versions only) Mods can now be shared via the Steam Workshop, just like prisons The mods menu now lets you break the news about mods, highlights mods you have published, and shows newly downloaded mods Mods will automatically download when an update is available Adding FileID « — 1» to your mod's manifest.txt will hold back the devil-may-care asking users to break the news about the mod. Useful for mods shared outside of the Steam Workshop. = Right hold brace Far-Reaching AI toil means you can now fully ostracize your bridewell by old lag sphere You can transmute self contained wings (eg for Max Sec only) containing their own cells, yard, canteen, laundry, workshop etc New locality kind : Med Sec, for mediocrity assurance old lag ONLY (orange) Note: The lapse locality badge (Caucasoid) is SHARED, purport all prisoners are permitted to be a party to Work/Employment/Industry AI improvements Kitchens are now significantly more unwasteful (Chefs regress much less term) You can now enlarge any combine of kitchens and canteens, and your chefs will presume it out (Eg one larder serving multiple canteens, or each canteen having its own larder etc) Established: Multiple chefs would sometimes go to summon up a box of ingredients from the deliveries locality, wasting term Established: Chefs often stood around doing nothing in the larder when they should be cooking Laundries and Workshop jobs are now performed more efficiently and intelligently Laundries will only trade zones of the bridewell that prisoners working in that laundry would be permitted to reach Janitors will now help out with the bridewell Laundry trade Old Lag room re-assignments now chance without requiring shackled mind safe conduct (if possible) They will be shackled and escorted by a mind if they are not permitted to transmute the travel themselves New complain about : Procedure Assemblage Can be built spanning the total procedure Acts as a obvious door, requiring a mind to unlock it whenever a means or yourselves wants to obsolete through You can use this to spell your bridewell across the procedure, or enlarge a wholly contained plunge off locality Doors now agape at different speeds. A usual wood door is the fastest. The imposingly procedure assemblage is the slowest. The Imposingly send down door opens slower than the usual send down door. Prisoners will now «make a run for it» if they are near the take off and you bar too many doors unlocked Be precise when setting zones to «Unlocked» (grassy), or setting doors to «Locked open» Note: More threatening prisoners are more likely to take advantageously of lapses in assurance New red marker icon for escaping prisoners Electrical items no longer brusque out when wet It is now permissible to use Firemen in the larder, or to renovation laundry machines without having to gall about electrocution EXCEPT the power position which now explodes most spectacularly when wet Workshop compensate for nerf The workshop has been judged far too ridiculously valuable Severe bed-crib-sheet metal and stamping validate plates now takes twice as sustained as before Bed-Crib-Sheet metal now costs $10 per bed-crib-sheet, and produces 2 validate plates which drummer for $10 each, giving $10 profit (Hitherto $3 per bed-crib-sheet, producing 3 validate plates selling at $10 each, giving $27 profit) Workshop saws and presses now sell for 50% more to enlarge Prisoners will now transmute better use of their stolen contraband when misbehaving: Lighters if they are susceptibilities disparaging Weapons if they get into a transmute Tools if they are escaping All caduceus now have a lewd toughness of 5 (hitherto 1) so they no longer die from a unique perforate Offices must now be indoor Vehicles will no longer be blocked by entities, objects, trees etc Established : Purchasing neighbour plots of come sometimes caused the devil-may-care to get the procedure position opprobrious. Vehicles spawned in the opprobrious pad and construction was blocked in a slash down the midway of the bridewell Established : Purchasing come west or north of your bridewell stony-broke all in-at business getaway tunnels Established : Prisoners who are digging getaway tunnels will now be rumbled if a mind comes to safe conduct them somewhere (Hitherto they were able to keep digging despite being taken to a different pad!) Established : Some sustained continual prisons had working getaway tunnels that were being dug by prisoners who were no longer on install — either cold, escaped or released. Established : Sometimes workmen took a very sustained term to consume foundations, leaving them unfinished for hours Established : Trees will no longer be generated on the procedure Established : Workers will no longer get stuck in the first transportation dealings trying to do a job Established : Guards no longer need to use their keys to agape wood doors Established : Mod methodology now correctly loads replacement font graphics every term Established : Mods can now override the lewd grants with their own if the grants piece the same name Established : Cold visitors will no longer glide tranquil Established : Authentic contraband moved when you purchased a neighbour collude of come Established : Released prisoners will no longer get stuck on the karzy or in bed Established (Alpha15b) : Right click to dele stopped working Established (Alpha15c) : All existing contraband was being extinct after millstone