Glasshouse Architect - Alpha 16 - Linux

  • 15.08.2016, 11:09,
  • Games
Cooler Architect Alpha 16 Develop Intensify and Muddle Through A Extremity Guarantee Cooler. Cooler Architect is the world's latest Cooler Manipulation Sim. Starting with an clear devoid of theme of secure you must fabricate a holding apartment with underlying soak and verve to council your first quantity of prisoners, to buy you enough be that as it may to bring into being a solely apartment obstacle. Cooler Architect Alpha 16 changelog follows: = Procedural vista begetting There are new options when generating a new cooler: Forests adds uncalculated collections of trees, including new types of tree (Oak, Pine, Orange, Cypress, Palm) Buildings are usually derilict and can be used or demolished as you wish Lakes yield additional construction challenges by forcing you to profession around them. Caveat: Including lakes can sign over your map perfectly unplayable. Experiential! = Wood industriousness You can now cut down trees using «Dismantle» from the objects menu, and each tree will bring up tiny-minded Logs You can blow the whistle on the logs for an immediate gelt leg up («Sell» from the objects menu) Or if you have a workshop, your prisoners will cut the logs into stacks of wood planks, which blow the whistle on for more Gardeners are now required to herb trees, and trees take be that as it may to get get from saplings Stacks of finished wood planks will auto-blow the whistle on at 1am = Steam Workshop for mods (Steam versions only) Mods can now be shared via the Steam Workshop, just like prisons The mods menu now lets you spread about mods, highlights mods you have published, and shows newly downloaded mods Mods will automatically download when an update is available Adding FileID « — 1» to your mod's manifest.txt will conclude the spirited asking users to spread about the mod. Useful for mods shared outside of the Steam Workshop. = Wholly round up finance Expansive AI profession means you can now fully partition your cooler by detainee sphere You can bring into being self contained wings (eg for Max Sec only) containing their own cells, yard, canteen, laundry, workshop etc New quarter category : Med Sec, for route guarantee detainee ONLY (orange) Note: The quarter banner (Caucasoid) is SHARED, purport all prisoners are permitted to present Work/Employment/Industry AI improvements Kitchens are now significantly more productive (Chefs dwindle much less be that as it may) You can now develop intensify any compound of kitchens and canteens, and your chefs will put faith in b plan on it out (Eg one nautical galley serving multiple canteens, or each canteen having its own nautical galley etc) Regular: Multiple chefs would sometimes go to congregate a box of ingredients from the deliveries quarter, wasting be that as it may Regular: Chefs often stood around doing nothing in the nautical galley when they should be cooking Laundries and Workshop jobs are now performed more efficiently and intelligently Laundries will only armed forces zones of the cooler that prisoners working in that laundry would be permitted to reach Janitors will now help out with the cooler Laundry armed forces Detainee apartment re-assignments now take place without requiring shackled shield usher (if possible) They will be shackled and escorted by a shield if they are not permitted to sign over the roam themselves New goal : Course Entrance Can be built spanning the whole course Acts as a assured door, requiring a shield to unlock it whenever a mechanism or individual wants to archaic through You can use this to time your cooler across the course, or develop intensify a perfectly contained dump off quarter Doors now unreserved at different speeds. A reasonable wood door is the fastest. The unconfined course entrance is the slowest. The Unconfined reform school door opens slower than the reasonable reform school door. Prisoners will now «make a run for it» if they are near the cut out and you fly too many doors unlocked Be punctilious when unearthing zones to «Unlocked» (rural), or unearthing doors to «Locked open» Note: More rickety prisoners are more likely to take upper hand of lapses in guarantee New red marker icon for escaping prisoners Electrical items no longer sharp out when wet It is now appropriate to use Firemen in the nautical galley, or to form laundry machines without having to care about electrocution EXCEPT the power instal which now explodes most spectacularly when wet Workshop counterpoise nerf The workshop has been judged far too ridiculously valuable Sneering plate metal and stamping accredit plates now takes twice as fancy as before Plate metal now costs $10 per plate, and produces 2 accredit plates which blow the whistle on for $10 each, giving $10 profit (Times $3 per plate, producing 3 accredit plates selling at $10 each, giving $27 profit) Workshop saws and presses now 50% more to develop intensify Prisoners will now sign over better use of their stolen contraband when misbehaving: Lighters if they are air negative Weapons if they get into a wrestle with Tools if they are escaping All employees now have a low toughness of 5 (times 1) so they no longer die from a take cuff Offices must now be indoor Vehicles will no longer be blocked by entities, objects, trees etc Regular : Purchasing neighbour plots of secure sometimes caused the spirited to get the course unearthing out of order. Vehicles spawned in the out of order village and construction was blocked in a slash down the mesial of the cooler Regular : Purchasing secure west or north of your cooler poor all in-advance take it on the lam tunnels Regular : Prisoners who are digging take it on the lam tunnels will now be rumbled if a shield comes to usher them somewhere (Times they were able to keep digging despite being taken to a different village!) Regular : Some fancy unceasing prisons had occupied take it on the lam tunnels that were being dug by prisoners who were no longer on locate — either uninterested, escaped or released. Regular : Sometimes workmen took a very fancy be that as it may to destroy foundations, leaving them unfinished for hours Regular : Trees will no longer be generated on the course Regular : Workers will no longer get stuck in the first performance goods trying to do a job Regular : Guards no longer need to use their keys to unreserved wood doors Regular : Mod way now correctly loads replacement font graphics every be that as it may Regular : Mods can now override the low grants with their own if the grants dispensation the same name Regular : Uninterested visitors will no longer get home low Regular : Recorded contraband moved when you purchased a neighbour theme of secure Regular : Released prisoners will no longer get stuck on the powder-room or in bed Regular (Alpha15b) : Right click to rub out stopped working Regular (Alpha15c) : All existing contraband was being squandered after be honest jam