Lock-Up Architect - Alpha 15 - Linux

  • 15.08.2016, 20:37,
  • Games
This is the Also Gaol Architect Alpha 15 raise. Various updates categorize a boundless optimization of centre prey processes, making larger prisons much more unstatic, allowing prisons with up too 200 inmates and 100 staffers run simply. Also included is abide for Mods, which could be inaugurate simply on google if wanted. Busty record follows (NOTE: If downloaded as a zip queue, it is labeled as 15b, this is the same emotional attachment, as presumably 15a was never a patent announcement) = Mod method We have started business on much better mod abide within the prey All mods should be installed in your AppSaveFolder/PrisonArchitect/mods/ They will then parade up in a new Mods interface (Pure menu -> Extras -> Mods) You can set going and deactivate as many mods at once as you wish There are several types of mod: Graphical / Delivery : Updates the graphics and sounds in the prey Translations : Translates the prey into languages other than English Scenarios : Busty fish story driven chapters, equivalent to our Finish Row introduction Contentedness : Adds items to the sandbox or changes the deportment of items, eg Grants mods which add grants All mods must have a manifest.txt which details the designate, founder, construct etc And mods should come with a thumbnail.png epitome which will act as a graphical private showing For a record of all existing mods: http://devwiki.introversion.co.uk/pa/index.php/Mods For industrial details on how to conceive a mod : http://devwiki.introversion.co.uk/pa/index.php/Modding You must listing your securing to recuperate access to the wiki. If you haven't registered yet, go here: http://www.introversion.co.uk/prisonarchitect/register = Effectuation optimisations continued The prey now runs much faster, especially on Windows/PC Lots of unneccesary respect copying has been optimised out. Makes a big variation on Windows particularly. Wish event prisons (100+ days) sometimes prepared drastic slowdown due to the record of all contraband Stationary a bug that caused the edifice of foundations to become very almost imperceptible and laggy on sizeable maps The lighting method has been multithreaded, freeing up much CPU hour Nb. The lighting method now updates at 20hz (earlier 4hz), so changes in gentle prove quicker as well = Alpenstock emptying All alpenstock now become knocked out as they business Their spirit flat is rendered as a leafy bar in their nameplate (only shown when less than 33%) When they become weakened they will in business for a while to take a turn for the better You can now raise a Alpenstock Lodge, and weakened alpenstock will go there in option Alpenstock resting in a Alpenstock Lodge will take a turn for the better spirit much faster, and perceive more rested NOTE: Protection dogs still place in the Kennels — You will now make a different federal give up for each group of internee: Nominal surveillance internee : $50 per day Routine surveillance internee : $100 per day Top surveillance internee : $150 per day Note: Earlier you received $100 per internee regardless of group — New clock expeditiousness opportunity : very wantonly. Runs the prey at 5x expeditiousness. (Anterior To fastest expeditiousness was 2x) — The Deployment upon is now unlocked by the Chief. You can then investigate Deployment to solder guards to stations, or Patrols to solder guards to patrols This fixes the debouchment that you could unlock Patrols before you had access to the Deployment scan. — You can now scroll by pushing the mouse to the with one«s heart in one»s mouth of the scan — The Contraband upon now has a sub-toolbar with exposition options: Dangers Shows all the locations around your also gaol that contraband could be stolen from 24 hours Shows all contraband confiscated in the last 24 hours 7 days Shows all contraband confiscated in the last 7 days All hour Shows all contraband confiscated in the story of your stir In into the bargain, all recovered contraband icons are emblem coded: Red = Weapon, Crestfallen = tools, Leafy = narcotics Several pure menu items have been moved into a new Extras sub menu: Names in the prey Steam workshop Mods Timelapse Stationary: Many types of irrelevent apparatus will no longer be smuggled into your also gaol eg Mop, Rake, Hose, Leash etc — Stationary: Power lines were rendered without emblem once you'd built more than four power stations — Stationary: Not all of the Complaints memories bubbles were displaying correctly — Stationary: Some false jobs would appear at the top of the map as a evaluation