Brig Architect - Alpha 15 - Mac OSX - SET

  • 16.08.2016, 08:17,
  • Games
I had uploaded another adaptation of this same increase an hour or so before this one. I tried downloading and race that adaptation from my mac and it didn't work/ This one does, Use :-) This is the Glasshouse Architect Alpha 15 increase. Various updates catalogue a prodigious optimization of pith trade processes, making larger prisons much more mutable, allowing prisons with up too 200 inmates and 100 staffers run readily. Also included is living expenses for Mods, which could be develop readily on google if wanted. Preoccupied beadroll follows (NOTE: If downloaded as a zip fill out, it is labeled as 15b, this is the same trend, as presumably 15a was never a any distribute) = Mod set We have started profession on much better mod living expenses within the trade All mods should be installed in your AppSaveFolder/PrisonArchitect/mods/ They will then indicate up in a new Mods interface (Biggest menu -> Extras -> Mods) You can initiate and deactivate as many mods at once as you wish There are several types of mod: Graphical / Conferring : Updates the graphics and sounds in the trade Translations : Translates the trade into languages other than English Scenarios : Preoccupied detective story driven chapters, correspond to to our Liquidation Row introduction Contentedness : Adds items to the sandbox or changes the comportment of items, eg Grants mods which add grants All mods must have a manifest.txt which details the appellation, father, adaptation etc And mods should come with a thumbnail.png effigy which will act as a graphical private showing For a beadroll of all existing mods: For complicated details on how to initiate a mod : You must put your edge to increase access to the wiki. If you haven't registered yet, go here: = Execution optimisations continued The trade now runs much faster, especially on Windows/PC Lots of unneccesary tribute copying has been optimised out. Makes a big modification on Windows particularly. Want race prisons (100+ days) sometimes skilful severe slowdown due to the beadroll of all contraband Rigged a bug that caused the construction of foundations to become very slow-paced and laggy on at liberty maps The lighting set has been multithreaded, freeing up much CPU once upon a time Nb. The lighting set now updates at 20hz (in the old days 4hz), so changes in delicate chance quicker as well = Crozier finishing All crozier now become bothered by as they profession Their vivacity draw a bead is rendered as a rural bar in their nameplate (only shown when less than 33%) When they become dead beat they will profession for a while to rally You can now increase a Crozier Space, and dead beat crozier will go there in selection Crozier resting in a Crozier Space will rally vivacity much faster, and perceive more rested NOTE: Safety dogs still idleness in the Kennels — You will now earn a different federal allocate for each head of internee: Least surety internee : $50 per day Run-Of-The-Mill surety internee : $100 per day Severe surety internee : $150 per day Note: In The Old Days you received $100 per internee regardless of head — New clock expeditiousness selection : very immoral. Runs the trade at 5x expeditiousness. (Earlier fastest expeditiousness was 2x) — The Deployment prospect is now unlocked by the Chief. You can then dig into Deployment to add guards to stations, or Patrols to add guards to patrols This fixes the culmination that you could unlock Patrols before you had access to the Deployment camouflage. — You can now scroll by pushing the mouse to the crawl of the camouflage — The Contraband prospect now has a sub-toolbar with flash options: Dangers Shows all the locations around your glasshouse that contraband could be stolen from 24 hours Shows all contraband confiscated in the last 24 hours 7 days Shows all contraband confiscated in the last 7 days All once upon a time Shows all contraband confiscated in the information of your lock up In extension, all recovered contraband icons are paint coded: Red = Weapon, Glum = tools, Rural = narcotics Several biggest menu items have been moved into a new Extras sub menu: Names in the trade Steam workshop Mods Timelapse Rigged: Many types of irrelevent furnishings will no longer be smuggled into your glasshouse eg Mop, Rake, Hose, Leash etc — Rigged: Power lines were rendered without paint once you'd built more than four power stations — Rigged: Not all of the Complaints scheme bubbles were displaying correctly — Rigged: Some impaired jobs would appear at the top socialistic of the map as a worth