House Of Detention Architect - Alpha 23c - Linux

  • 16.08.2016, 22:23,
  • Games
Penitentiary Architect Alpha 23c Set Up and Take Care Of A Utmost Assurance Penitentiary. Penitentiary Architect is the world's latest Penitentiary Administration Sim. Starting with an hollow lay down of come to rest you must put up a holding chamber with fundamental sprinkle and intensity to quarters your first amount of prisoners, to buy you enough days to manufacture a right chamber cube. I don't Know what was different with my 22 rendering, it came from the same Introversion website as the others, but this one should be proof. Alpha 23c Swap-Log When the cravings get too bad, just take a amble to the outer wall... ...and whistle. Contraband now gets thrown over walls and smuggled in the Chef«s ingredients. You»re gonna need some more dogs! We've also massively beefed up the automation — implausible controls, days locks and daisy chaining of door servos will unrestricted up your days (and your guards) for more vital matters. Also, Chris went mad and implemented a pack of intelligence gates — WTF! CHANGES = Implausible Access systems You can now set up a billion of interconnected systems and servos in your penitentiary, to automate access through locked doors. These new objects are unlocked via «Remote Access» in the beauracracy process, and available in the Utilities menu. All of these systems can be connected together using the «Connect» avenue in the Utilities menu. Door Servo Attaches to an existing door. Can be triggered electrically to persuasible the door. Door Command Structure Operated by a escort in a assurance accommodation. Allows guards to persuasible doors remotely. The structure is connected to servos via the new «Connect» avenue in the utilities menu. Note: The finagler can persuasible a utmost of two doors per second, so don't impede a singular structure with too many servos. Note: If a Door Command Structure becomes defeated, ALL connected doors will hop persuasible. Door Timer Another way to command doors automatically, based on days of day. Click on the door timer to access its outline. All connected doors will be opened when the outline says they should be. Implausible Door A better than average metal door that cannot be opened with Send Down Keys. You must couple this door up with a Door Servo and command it remotely somehow. = Cctv overhall The old cctv structure has been replaced, using the new Bearing mechanics developed for Implausible Access Systems. Cctv Monitors must now be connected to cameras using the «Connect» avenue. A singular Cctv Prefect must now be operated by one Escort, and a Escort can only function one prefect at a days. A Prefect can be connected to as many cameras as you wish, but has only eight . If you couple it to more than eight cameras, the prefect will circle through them, giving only influenced coverage. = [ADVANCED MAIN FILM] Intelligence Circuits Two new objects have been added purely as an procedure, and are not required for any orthodox penitentiary. These objects can be used to set up advanced electrical circuits. Intelligence Tour A boolean intelligence crowd with X inputs and 1 put out. Available operations : And / Or / Not / Nand / Nor / Xor Right click on the tour to circle the manipulation. Intelligence Link Can be used to send a signal via Electrical Line (normally used to power your penitentiary) Position the Intelligence Link over a chamber containing Electrical line, and that undivided line will have the same signal value. Any Intelligence Tour sitting on the same Electrical Line will draw the signal as one of its inputs. This is specifically useful for transmitting a plain signal around your tour — eg a Clock signal, without requiring thousands of seperate wires. = Contraband Smuggling continued Contraband can now be smuggled in via materials in a Childbirth Transaction. Anything brought in via Childbirth Trucks can be used. E.g. Edibles ingredients, metal sheets for the workshop, ticket-of-leave man uniforms, construction materials etc. Dogs will uncover narcotics in these items, and metal detectors will situation metal items. Guards can now search these items on call for. Once brought into the penitentiary, the contraband will wait in its temporal until a close by ticket-of-leave man picks it up. Note: The types of contraband smuggled in this way will be decided by the Come Up With and Bid within the penitentiary. Contraband can now be thrown in over the superficial walls. Prisoners «arrange» this when phoning impress upon, or when talking to their visitors in Pestilence. They will adapt to go to a pre-decided position at a certain days, and rally a indicated particular. The particular chosen will be based on the needs of that ticket-of-leave man. If there are guards near the aggregation apposite indicate, the contraband will not be thrown in. The utmost flummox cooking- stove is 10 squares, and cannot find in sectors pronounced as «Staff Only» as prisoners cannot get there. = Other changes Intoxication is now a kind of Misconduct, and is «detected» when a Escort searches a ticket-of-leave man. He will mark they are high/drunk. You can now set the imprisonment for Intoxication in the Regulation edibles. Being caught Intoxicated automatically refers the ticket-of-leave man to the relevent «Rehab» program, if it exists. Utilities state now filters the exhibition based on what you are construction, to inform on a clearer spectacle. Only relevent objects and connections will be shown depending on the state — Electrical, Pipes, Tour wiring. Fences are no longer unrestricted (YOU try getting hundreds of metres of fences for unrestricted) You can now unfold and engage the Todo index to unrestricted up process latitude More info has been added to the tooltips in the Set Up Toolbar Cookhouse Sinks now need a sprinkle belt up bearing The «Day X» timer in the top toolbar now shows the overall «Real Time» played on this penitentiary Definite a sly bug in the audio structure that caused audio corruption sometimes — buzzing, popping, clicking