Rebuild 3: Gangs of Deadsville v1.3.6

  • 17.08.2016, 04:09,
  • Games
It«s been a few years since the zombpocalypse turned the world»s cities into graveyards and sent the few survivors into hiding. Now you must hear them up and rehabilitate culture to a ruined metropolis, one edifice at a at the same time. Rebuild 3 is a tactics sim willing with a cogent dollop of and vile humor. It«s a kindly willing that»ll win you na of your survivors before you send them to their deaths for the greater cogent. As you amplify your fort to new buildings, you'll conclusion between farms or fortifications, dwelling or hospitals, and win ruffian decisions to fend off raiders, bug, starvation, and craziness. And the smothered are still out there wandering the streets, hungrier than ever. This result to the «unputdownable» Rebuild Movable (aka Rebuild 2) is much MUCH bigger. Just brake out these features: &#151; 4X vogue tactics and metropolis (re)edifice &#151; Immeasurable replayability with randomized cities and events &#151; Survivors with sole skills, perks, relationships, and stories &#151; Equal NPC forts with their own agendas, approachable or otherwise &#151; Competition Form, a trip through cities of increasing range and tribulation &#151; Critical fort defense and interactive attacks &#151; Horse Around in either actual-at the same time or ramble-based form &#151; 5 skills: defense, direction, scavenging, edifice, engineering &#151; 10 resources and one-use items to reveal or cleverness &#151; 30 missions: scavenge for provisions, cause the death of zombies, croft die, fish, employment, bartend... &#151; 35 node examination tree &#151; 50 edifice types with unparalleled uses and/or scavengeable resources &#151; 70 types of kit to reveal &#151; 100 survivor perks: Melee Training, Unripe Thumb, Street Lamp Sleeper... &#151; 200,000 words of when it happened issue &#151; enough to be abundant two novels More info: <a href="« target=»_NEW« rel=»nofollow"</a