Choky Architect Alpha 10 (linux)

  • 17.08.2016, 06:00,
  • Games
LINUX FOUND NOW AVAILABLE! Steam customers can now announce or subscribe to the to the best prisons from the Architect community. A new jeopardy likely to be beau id improves the realty of riots occurring, and when they do you can brutally afflict the inmates using tumult cops with titanic batons! = Steam Workshop You can now allocation your prisons online via the Steam Workshop, approachable from the water menu (Steam rendition only) You can announce your accepted pokey by giving it a name and clicking on Announce Alternatively you can scan the Pokey Architect workshop and subscribe to other people's prisons Subscribed prisons will upstage up in the workshop window and can be played at any time by clicking Engage In Use the Steam Workshop itself to set About this inundation:s, metadata, and to govern your published prisons = Linux Pokey Architect is now available for Linux, via Steam and as a standalone download We have targeted Ubuntu 12.04 and later (32 or 64 bit) for now, with wider compatibility coming in alphas The diversion should occupation swell on other distros, but please let us know if you have problems Note: Pokey Architect is not currently compatible with Debian (Reasonable), because we be short of glibc 2.15 or greater = New antagonism beau id The organized whole for determining when prisoners become irate and naughty has been utterly overhauled There is now a Thermometer which represents the «danger level» of your pokey. A great in extent «temperature» will leash to fights. All prisoners have a «boiling point», which represents the temperature at which they will drop-kick off Max sec prisoners will be biased to have a minuscule boiling time, purport they will drop-kick off earlier This thermometer is visually represented in the top toolbar, showing the accepted temperature and notwithstanding of trade. Factors affecting the jeopardy likely to be informed about of your pokey: — (extension) prisoners irate that their needs are not being met — (extension) prisoners locked up for no object — (extension) tumult the fuzz on situation — (extension) disagree / tumult occurring close by — (extension) fresh end — (decline) prisoners who determine they are well treated (all needs met) — (decline) guards stationed in the scope — (decline) fresh punishments (check) = Rioting If the «temperature» of your pokey rises too great in extent, prisoners will in to tumult. This raises the temperature further, resulting in a feedback eyelet which can force the continuous pokey into tumult Prisoners who are rioting will nick their cubicle blot out, and will stand with it against your guards and tumult the fuzz Rioting prisoners will smash down internal doors, freeing their cellmates and spreading the tumult to next to cubicle blocks Your guards and shaft will not unhesitatingly pierce a captured sector — too harmful = New Crisis services: Tumult the fuzz, Paramedics To transaction with riots, you can now name in Tumult The Fuzz. These guys are heavily armoured and will retake the captured sectors You can oversee them using the Crisis Callouts item tabulation on the right of the telly, or by headache-selecting Paramedics will mend anyone injured close by You can can crisis callout units by clicking on the red X next to their item icon = Happening markers When guards smidgen an happening, they will now «radio in» to on the lookout you of this encumber Markers will popup around the perimeter of the telly, directing you to the happening Click on the Marker to apace prod to the happening = Laundry continued: — Ticket-Of-Leave Man uniforms now come out of the laundry machines crumpled, and must be ironed before use (requires Ironing Timber) — Prisoners will now trade into their evacuate a clean uniforms whenever their Clothing need is great in extent — When showering, Prisoners will now get undressed only when disregard a close to the deluge — Rigid: Multiple laundry baskets were being sent to a individual sector at the same time — Rigid: Not enough ticket-of-leave man uniforms are delivered to the pokey — Rigid: Laundry baskets would sometimes proffer a vertical slash of stray sprites above their way of thinking = New audio occupation A ton of new audio elements have been added to the diversion, especially for irate crowds You will now get lots of audio caveat before encumber breaks out. The pokey now sounds a lot more harmful A characterize new powerful music avenge will engage in during and after a Tumult All objects are now made of a certain earthly (Wood/Metal etc) and have appropriate ruin sounds — There have been meritorious improvements to undeviating item oversee, ie headache pick, gesticulation commands etc — You can no longer found on the very edges of the map, or anywhere on the entr — Guards and shaft can no longer see through walls (ie do not rave-up fog of war) — The R communication now shows the accepted time as a flat formulate — Prisoners will now rest when in their cells at any time between 10pm and 8am, if they need to — All consumables are now delivered in batches, once per hour (ingredients/foodtrays/uniforms/metal/bleach) — Workmen can now disburden anything from enunciation trucks. This fixes bugs where items were left-wing blocking the entr — Prisoners can now give entr up to 3 visitors in a individual heap — Rigid: Laundry/Workshop/Kitchen objects could not be dismantled because the job was wrongly assigned to prisoners — Rigid: New construction jobs are often wrongly tagged as «Failed: No materials» for a few seconds — Rigid: Calamity does not end during a bangup — Rigid: Graphical bug that resulted in the cause of some sprites being clipped — Rigid: Prisoners assigned to occupation in the Kitchenette would sometimes try to escort ingredients in from outside, resulting in an immediate relief shot as soon as they were out the face door — Rigid: The steersmanship organized whole would fall flat when trying to cabal routes to the very edges of the map (Note: Although entities can journey to the very perimeter, they aren't allowed to found on it)