Dungeon Architect - Alpha 22 - Linux

  • 17.08.2016, 09:00,
  • Games
Brig Architect Alpha 22 and Oversee A Paramount Guarding Brig. Brig Architect is the world's latest Brig Control Sim. Starting with an vacant acreage of secure you must forge a holding apartment with central soda water and energy to lodge your first crowd of prisoners, to buy you enough circumstance to conceive a usual apartment congest. Transmute-Log = CHANGES New construction resources : «Clear Indoor Area» This removes any walls and worst materials and returns them to material worst. It only works indoors, and does not expel the apparent walls of the construction. It also removes any objects in the square footage. Added more edifying dud messages to the Recovery examine, for when scheduling fails. These are low-class failures that were wrongly reported as «NO ROOMS FOUND», foremost to many bug reports ALL ROOMS CADUCEUS ONLY : The live must be available to the prisoners, Caduceus Only therefore doesn't NO R TIMESLOT : There must be a fissure in the r of X hours of Toil circumstance, adequate to fit the copious assembly in NO TEACHERS : You don't have any of the required cicerone personification Guards no longer carry on out in the Holding Apartment when they have nothing to do You can now unfettered a r for Max or Min sec prisoners and put back to the fail Regular sec r, with a new X button in the r window Narcotics continued The Methadone program is no longer «graded» in the same way as the other academic/practical programs. Ascendancy betide is now based fully on assembly. Concentration and Sympathy no longer play along improvise a possess Doubled the forfeit to «Health» grading for tranquillizer and moonshine addictions (now — 4 points per addiction) Doubled the offset on re-offending betide of tranquillizer and moonshine addictions The Methadone program has been renamed to «Pharmacological Treatment of Tranquillizer Addiction» The Alcoholics Anonymous program has been renamed to «Alcoholics Crowd Therapy» Commons ingredients will only be delivered if you have a Pantry Commons trays will only be delivered if you have a canteen = PERSISTENT 0002217: [AI & Deportment] 2 kitchens cause cooks to run between the two unproductively. (Icepick) — resolved. 0001684: [Gameplay] Jobs: Serve *X (elDiablo) — resolved. 0004900: [AI & Deportment] Delivered maxsec prisoners not taken to shared holding apartment (elDiablo) — resolved. 0004905: [AI & Deportment] When Endless Intake is on, guards do not usher prisoners to holding apartment (elDiablo) — resolved. 0003448: [AI & Deportment] Max Guarding Prisoners are put into Med Guarding Holding Cells. (elDiablo) — resolved. 0002282: [Dominate & Operator Interface] Stockpile *X in *Y (elDiablo) — resolved. 0001859: [Graphics] CCTV can not see the fade in cleaning cupboard (Reef) — resolved. 0004380: [Gameplay] Programs not working (lim_ak) — resolved. 0004938: [Gameplay] Cloning of Laundry Baskets (Reef) — resolved. 0000151: [Graphics] Non-utility-linked objects noticeable in utilities regard (lim_ak) — resolved. 0004808: [Graphics] Two-layer objects appear incorrectly on deployment/utilites examine (lim_ak) — resolved. 0004687: [AI & Deportment] No itinerary to fix in place ungenerous hush up (elDiablo) — resolved. 0001006: [AI & Deportment] CCTV cameras are being blocked by doors in the walls. (lim_ak) — resolved. 0005000: [Other] fa name result (John) — resolved. 0003590: [AI & Deportment] can't run edification programs because «all rooms booked» (Chris) — resolved. 0000478: [Other] without warning crashed (Reef) — resolved. 0004439: [AI & Deportment] Guards cannot be healed while escorting a convict (Icepick) — resolved. 0004417: [AI & Deportment] Isn't the doctor obliged to handle overdose? (elDiablo) — resolved. 0003286: [Graphics] CCTV not working in showers & company rooms (Reef) — resolved. 0000914: [AI & Deportment] Guards not occasion nearest doors (_alphaBeta_) — resolved. 0002260: [AI & Deportment] Prisoners are not shown by CCTV (Reef) — resolved. 0004823: [Gameplay] [motherbug] Topple in generating PNG *after* composition hold on 64bit linux/windows/mac (John) — resolved. 0003649: [AI & Deportment] Utility placed as purpose and interrupts further utility organization (elDiablo) — resolved. 0004685: [Graphics] [BugBash — 1d] Purpose graphics messed up and swapped around (_alphaBeta_) — resolved. 0000590: [Gameplay] Cancelling inauguration doesn't refund kale (Icepick) — resolved. 0003279: [Gameplay] CCTV not revealing prisoners in Low-Class Live and showers (lim_ak) — resolved. 0003304: [Gameplay] CCTV Cameras get stuck (lim_ak) — resolved. 0004496: [Dominate & Operator Interface] Urgent margin in menu resumes gamble circumstance (lim_ak) — resolved. 0002866: [Gameplay] Expanding secure drops ALL patrols (lim_ak) — resolved. 0004172: [AI & Deportment] When you have 2 laudries all the baskets end up in one of them finally (it gets crowded with laudry baskets) (Icepick) — resolved. 0004533: [Hold & Responsibility] Somtimes when sparing the gamble crashes (Reef) — resolved. 0003941: [Principles Persistent Issues] Topple on auto-hold (Reef) — resolved. 0003228: [Hold & Responsibility] topple on hold, no facts is wanton (John) — resolved. 0004049: [Hold & Responsibility] AutoSave Bug on linux Procedure — hold works but png guise does not (John) — resolved. 0002710: [Hold & Responsibility] Gamble crashes after autosave on 64bit distros (John) — resolved. 0001734: [Other] CCTV Camera Egress in a work/laundry square footage (Reef) — resolved. 0001577: [Principles Persistent Issues] Topple in the manoeuvres. (John) — resolved. 0002205: [Hold & Responsibility] Gamble hangs when / after sparing (John) — resolved. 0003612: [Hold & Responsibility] [Linux] Hold gamble causes topple — resolved. 0000379: [Hold & Responsibility] Failed to hold any brig or responsibility second whereabouts in introduction [Cyrillic symbols] (John) — resolved. 0000028: [Other] Officialdom for unfettered (lim_ak) — resolved. 0000549: [Gameplay] CCTV doesn't give vent to objects in storage (Reef) — resolved. 0000808: [AI & Deportment] Fix In Place Filth (Icepick) — resolved. 0000864: [Gameplay] Unfinished foundations won't perfect after loading (Icepick) — resolved. 0002226: [Gameplay] I would like to see the inauguration mechanism have an selection for material walls instead of comrade. (Icepick) — resolved. 0004701: [Graphics] Police Tazers appear in Utilities regard (lim_ak) — resolved. 0003237: [AI & Deportment] Existing Prisoners will not be reassigned «shared» guarding cells. (Chris) — resolved. 0003996: [Play Along Improvise] Convict press, leaves map, On bio tab first-class topple (Icepick) — resolved. 0001469: [AI & Deportment] Solitary Confinement door won't adjacent (Icepick) — resolved. 0000081: [AI & Deportment] Injured Guards don't go medical treatment on their own (Icepick) — resolved. 0000039: [Dominate & Operator Interface] Camera controls spry when pinpoint is in menus (lim_ak) — resolved. 0004264: [Gameplay] Hurriedness up games with hotkeys (lim_ak) — resolved. 0000037: [Dominate & Operator Interface] «Read the CEO's letter» in the Todo slate comes disregard (Icepick) — resolved. 0003204: [AI & Deportment] Late prisoners moved to Surgery not Morgue (Icepick) — resolved. 0001529: [AI & Deportment] Late visitors toboggan off morgue slabs. (Icepick) — resolved. 0002487: [AI & Deportment] Late visitor's not taken away by hearse. (Icepick) — resolved. 0002457: [AI & Deportment] Corners pathfinding defective (elDiablo) — resolved. 0003275: [AI & Deportment] If job advantaged unreachable live, doors/demolish wall/buldoze ignored (elDiablo) — resolved. 0004626: [Hold & Responsibility] Gamble crashes after sparing a certain amount of times. (Reef) — resolved. 0002850: [Principles Persistent Issues] Deposition failed, mutex_win32.cpp, twine 43 (John) — resolved. 0004406: [AI & Deportment] Cicerone never goes deeply (and classroom seems bugged) (Icepick) — resolved. 0004090: [Gameplay] Offset it Capacitors don't need to wind on (Icepick) — resolved. 0001425: [Dominate & Operator Interface] Several menus do not draw to an end gamble (lim_ak) — resolved. 0000482: [AI & Deportment] Lights overlapping CCTVs (lim_ak) — resolved. 0004492: [Gameplay] De-zoning a Solitary Confinement Apartment will cause a topple (John) — resolved. 0001984: [Gameplay] Laundry Baskets can not be dismanteled or removed once placed. (Icepick) — resolved. 0000046: [Dominate & Operator Interface] Can click on some menus «behind» Officialdom examine (lim_ak) — resolved. 0001383: [Graphics] Workshop saw and mill deployed incorrectly if rotated. (Icepick) — resolved. 0000045: [Graphics] Sprinkle drains not aligning to grid decently (Icepick) — resolved. 0004368: [Other] Startup topple in __GLeeGetExtensions (John) — resolved.