Factorio v0.13.16 - Win32

  • 19.08.2016, 02:16,
  • Games
Factorio v0.13.16 <<_~`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_>> Factorio is a quarry about mining resources, planning and erection factories, automating making, and fighting enemies Autochthonous to the planet. You are a survivor from a stretch colonization try gone awry, and you view yourself alone on the top of a loath from planet. With nothing but the Raw Resources at your feet, the only expectation for survival is to found your automated machines and factories from the clay up to evoke the accoutrements and defenses needed for survival on this grotesque the mrs average. Apart from efficiently artful and maintaining your army of machines, you will need to safeguard your plant and yourself from the unfriendly from hordes who invite to wipe out your automatons and cast off you from the planet. <<_~`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_>> Tip to Buy the Software you Like to Column the Developers. Tip to Heirs the Torrents you Like to Column the Bunch. <<_~`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_>> Changelog: v0.13.16 Changes Changed the actual roboport so it reacts faster to jobs in variety. Added graphics way out «Enable tree sprite mipmaps» that should diet GPU saddle with when outline big forests. Changed dishonour value of «Lights hand in resolution» graphics way out to 0.25. Exuberant values of this frame have gainsaying fulfilment collide with on outline lamps. When the first LUA maintain is used, players are warned that it would disable achievements. Changed dishonour renderer for AMD GPUs traitorously to DirectX. Rewritten sandbox plot summary to drudgery in multiplayer. Bugfixes Prearranged upbraid signals getting sometimes stuck as guarded. (30093) Prearranged that the quarry would boom when trying to saddle with a shield that contained module groups with members in different surfaces. (30541) Prearranged combinators not outline lights for the liveliness led. Reverted the mutate from Variation: 0.13.12 that would disable and mask vsync in some cases. (30246) Fix that biters wouldn't become aggravated when damaged by the flamethrower. (30689) Prearranged quarry sometimes not being focused duly on OS X. (30436) Prearranged that the car could kill itself. (30782) Prearranged desync akin to recklessly-replacing sift inserters with other inserters. (30753) Don«t cast off a wall»s compass bearing when door is destroyed and ghost is created. (30733) Prearranged opened instrument sensible sometimes being exuberant-arranged. (30702) Prearranged that some keybindings wouldn't record duly after a quarry restart. (30690) Prearranged that it would be possible to manually m items the instrumentalist does not have enough ingredients for. (30794) Prearranged playtime in mrs average quarry browser being 0 for the first coup d'oeil the server is up. Prearranged indoctrinate footpath find imprisonment for compass network impaired signals. Prearranged upbraid planner prang checks for rails in west and south conduct. (28638) Prearranged requester breast was missing agency collide with sensible. (30925) Prearranged that dragging the dig into button would stall and the technology tree. (31049) Prearranged that the selected sulcus wouldn't update duly when the quickbar was rotated. (31058) Modding Prearranged boom when mods use tables as key values in model figures. (30606) Added example outlining of an stirring vivacity interface. Prearranged copy&paste on modded regular combinator would print also billion of mention slots. (30908) Prearranged possible desync caused by inserters putting items as the crow flies to loaders. Prearranged loader wouldn't check loading to breast considerable for deconstruction. Scripting Prearranged LuaEntityPrototype::resource_category boom. (30626) Prearranged changing potency of construction or logistic puppet would cause quarry shape corruption. (30912) Added LuaEntity::get_fuel_inventory(). Added upshot on_player_changed_surface. Added LuaInventory::find_item_stack(...). Added LuaControlBehavior::impaired scan. Added LuaVirtualSignalPrototype and LuaGameScript::virtual_signal_prototypes scan. Changed LuaEntity::get_filter()/set_filter()/filter_slot_count to drudgery on both inserters and loaders. Added an free boolean to LuaSurface::spill_item_stack to label the created items with the to-be-looted hail. Added LuaSurface::get_connected_tiles(...). Added LuaSurface::get_hidden_tile(...). Changed Yield::breed to be in maintain containing «item» or «fluid». <<_~`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_`~_>>