Factorio v0.14.1 - Win32

  • 30.08.2016, 12:43,
  • Games
Factorio v0.14.1 <<~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~>> Factorio is a artifice about mining resources, planning and structure factories, automating staging, and fighting enemies Indigene to the planet. You are a survivor from a span colonization feat gone awry, and you encounter yourself alone on the skin of a loath outsider planet. With nothing but the Raw Resources at your feet, the only daydream for survival is to your automated machines and factories from the found up to bring forward the paraphernalia and defenses needed for survival on this odd epoch. Apart from efficiently intriguing and maintaining your army of machines, you will need to shield your works and yourself from the unfriendly outsider hordes who aspire to trash your automatons and rub you from the planet. <<~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~>> Think Back On to Buy the Software you Like to Mainstay the Developers. Think Back On to Ruin the Torrents you Like to Mainstay the Flow Crawl With. <<~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~>> Fresh Changelog: Style: 0.14.1 Archaic: 26. 08. 2016 Bugfixes: &#151; Put-Up that exiting hosting artifice could stuck Factorio forever. &#151; Possible fix artifice not showing in scan artifice rota. (If it happens anyway, we will have more info) &#151; Put-Up that a very big figure of biters on a map could cause very substantive UPS dive. (https://forums.factorio.com/31278) --------------------------------------------------------------------------------------------------- Style: 0.14.0 Archaic: 26. 08. 2016 Features: &#151; Put-Up multiplayer 1) Internal reliability and steadiness improvements. 2) Players don't have to stand by for other clients to download and trouble the artifice. 3) Decreased network trafic. 4) It is possible to use menu and decamp the artifice when connecting to the artifice. 5) Server doesn't stop/slow down the artifice when some patron is too unhurried, stops communicating or saves the artifice longer than the server. 6) Players automatically decamp artifice after 3 desyncs. 7) Download hurriedness tweaks. &#151; Added /team direction that messages all players from the same pressure. Small-Time Features: &#151; When selecting inventory filters the eliminate is automatically set to the piece in the cursor if any. Changes: &#151; Harmed loading of saves before 0.11.0 style (You can use 0.11.22 to trouble older saves and re-set free them). &#151; Removed the way out to enable/disable latency hiding, it is always on on clients (and off on the server). Bugfixes: &#151; Factorio shouldn't anymore when Direct3D gimmick is confused due to locking hide or entering repose modus operandi. Modding: &#151; Added mainstay for paraphernalia grids in cars, tanks, locomotives, and truckload wagons. &#151; Changed paraphernalia grids to employment as protoypes: defined and referenced by things that use them. &#151; Changed paraphernalia and paraphernalia grids to have categories that expatiate on what paraphernalia can go in what paraphernalia grid. Scripting: &#151; Put-Up artifice immobilization when an inaccuracy was thrown during the instrumentalist left-hand artifice end. &#151; Removed LuaItemStack::has_grid. &#151; Removed LuaItemPrototype::equipment_grid_size. &#151; Changed LauItemStack::grid to home-coming reciprocity nil if the piece doesn't have a grid. &#151; Added LuaItemPrototype::equipment_grid. &#151; Added LuaEntity::grid look over. &#151; Added Added LuaEquipmentGridPrototype. &#151; Added LuaEquipmentGrid::norm look over. &#151; Added LuaEquipmentPrototype::equipment_categories look over. &#151; Added LauForce::unchart_chunk()