Factorio v0.13.15 - Linux

  • 04.09.2016, 18:20,
  • Games
Factorio v0.13.15 Recollect to Buy the Software you Like to Succour the Developers. Changelog: v0.13.15 Bugfixes Resolved that rotating the quickbar would present the headless server bang. (30535) v0.13.14 Changes Spare items from crafting are again available for crafting other items. For example, crafting two rural circuits will no longer d in two surprisingly copper wires in the player's inventory. This only applies to items that are automatically crafted as a prerequisite; items the especially bettor has explicitly requested to talent will not be used to slake the dependencies of any further orders. Factorio will manufacture to comfort window in UTF8 on Windows. Bugfixes Resolved bang when trying to cement copper wire to ailing entities out of cook-stove in the latency form. (30201) Resolved burner nourishment sources would keep their drive when at death's door and being rebuilt by robots. (30283) Resolved inserters would try to latch on to items from rails instead of chests/entities when body in consonant to setups. (30286) Resolved disconnecting chests or invariable combinators not correctly clearing margin network. (30167) Resolved a bang that sometimes happened after canceling enchiridion crafting. (29910). Resolved a bug where canceling a qualification spin-off would revoke more than necessary. (29910) Resolved bang when trying to cement power switches in map leader-writer. (30260) Don't persistence Vsync off on OpenGL. (30246) Resolved offence in impervious blotch flat 5. (29724) Resolved a bug where a player's GUI would be reset when any other especially bettor in MP pressed the «switch physical quickbar» button. (29116) Don't allow sideloading onto a lame . (29436) Resolved match hanging with certain edify configurations (turn where last rolling cache touches the first). Resolved bond signal colors not being updated when scene signal states from the margin network (27985) Resolved mod updates sometimes not being originate with a massive amount of mods. Resolved mods browser not being sorted after searching. (29496) Resolved regenerating entities on map (28129) Resolved eye-your-attuned to deed for veritable this tempo. (30434) Resolved «failed to originate display» offence when switching to another window at the drop of a hat after launching Factorio. (30481) Resolved isses with to NTFS junctions. (28858) Optimizations Significantly reduced the strident CPU practice caused by the turn good from 0.13.10. Modding Resolved input loader didn't pick up where one left off loading after being deactivated due to broad object container. (28280) Resolved bang when loader connected to splitter is destroyed. (28616) Scripting Resolved map corruption and crashes caused by some API functions allowing entities to be used across surfaces when they aren't setup to treat it. (30187) Resolved evolution_factor could be set to a unenthusiastic integer resulting in evil body errors. (30264) Resolved bang when using essence of model «flame-thrower-explosion» with «create-entity» trigger more. (28467) Resolved LuaGameScript::take_hot() would die out if end alphabetize contained non-english monogram in its avenue. (30431) Added LuaEntity::filter_slot_count pore over. Added LuaEntityPrototype::mining_drill_radius pore over. Added LuaTrain::edify station pore over. Added LuaDamagePrototype and LuaGameScript::damage_prototypes pore over. Added LuaEntity::loader_type pore over. Added LuaRemote::remove_interface(name). Changed LuaRemote so interface names must be consonant to vouchsafe save/load determinism. LuaEntity::pick up where one left off() will indemnification the revived essence as a second indemnification value if thriving and if the ghost was an essence