Factorio v0.14.1 - Linux Headless

  • 09.09.2016, 12:37,
  • Games
Factorio v0.14.1 <<~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~>> Factorio is a position about mining resources, planning and erection factories, automating motion, and fighting enemies Exclusive to the planet. You are a survivor from a blank colonization elbow-grease gone awry, and you get back yourself alone on the integument of a contrary foreigner planet. With nothing but the Raw Resources at your feet, the only wait for survival is to construct your automated machines and factories from the found up to make the apparatus and defenses needed for survival on this bizarre incredible. Apart from efficiently calculating and maintaining your army of machines, you will need to guard your plant and yourself from the unfriendly foreigner hordes who undertake to nullify your automatons and you from the planet. <<~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~>> Memorialize to Buy the Software you Like to Bear the Developers. Memorialize to Offspring the Torrents you Like to Bear the Throng. <<~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~>> Up To Date Changelog: Account: 0.14.1 Man: 26. 08. 2016 Bugfixes: &#151; Regular that exiting hosting position could stuck Factorio forever. &#151; Possible fix position not showing in skim through position catalogue. (If it happens anyway, we will have more info) &#151; Regular that a very big gang of biters on a map could cause very important UPS ditch. (https://forums.factorio.com/31278) --------------------------------------------------------------------------------------------------- Account: 0.14.0 Man: 26. 08. 2016 Features: &#151; Regular multiplayer 1) Internal reliability and permanence improvements. 2) Players don't have to respite for other clients to download and cram the position. 3) Decreased network trafic. 4) It is possible to use menu and skip the position when connecting to the position. 5) Server doesn't stop/slow down the position when some patient is too lackadaisical, stops communicating or saves the position longer than the server. 6) Players automatically skip position after 3 desyncs. 7) Download further tweaks. &#151; Added /team order that messages all players from the same binding. Youth Features: &#151; When selecting inventory filters the riddle is automatically set to the component in the cursor if any. Changes: &#151; Impaired loading of saves before 0.11.0 account (You can use 0.11.22 to cram older saves and re-come to someone's rescue them). &#151; Removed the chance to enable/disable latency hiding, it is always on on clients (and off on the server). Bugfixes: &#151; Factorio shouldn't run anymore when Direct3D gimmick is vanished due to locking room divider or entering have a zizz set-up. Modding: &#151; Added bear for apparatus grids in cars, tanks, locomotives, and goods wagons. &#151; Changed apparatus grids to calling as protoypes: defined and referenced by things that use them. &#151; Changed apparatus and apparatus grids to have categories that demarcate what apparatus can go in what apparatus grid. Scripting: &#151; Regular position immobilization when an trespass was thrown during the gambler liberal position actuality. &#151; Removed LuaItemStack::has_grid. &#151; Removed LuaItemPrototype::equipment_grid_size. &#151; Changed LauItemStack::grid to exchange nil if the component doesn't have a grid. &#151; Added LuaItemPrototype::equipment_grid. &#151; Added LuaEntity::grid study. &#151; Added Added LuaEquipmentGridPrototype. &#151; Added LuaEquipmentGrid::archetype study. &#151; Added LuaEquipmentPrototype::equipment_categories study. &#151; Added LauForce::unchart_chunk()