Factorio v0.14.1 - Linux32

  • 10.09.2016, 15:27,
  • Games
Factorio v0.14.1 <<~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~>> Factorio is a strategy about mining resources, planning and construction factories, automating movie, and fighting enemies National to the planet. You are a survivor from a time colonization crack gone awry, and you determine to be yourself alone on the exterior of a bellicose foreigner planet. With nothing but the Raw Resources at your feet, the only want for survival is to shape your automated machines and factories from the settlings up to occasion the mat and defenses needed for survival on this exceptional exactly. Apart from efficiently tricky and maintaining your army of machines, you will need to shield your plant and yourself from the unfriendly foreigner hordes who demand to undermine your automatons and disconnect you from the planet. <<~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~>> Recall to Buy the Software you Like to the Developers. Recall to Reason the Torrents you Like to the Mass. <<~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~`~_~>> Current Changelog: Rendering: 0.14.1 Assignation: 26. 08. 2016 Bugfixes: &#151; Definite that exiting hosting strategy could stuck Factorio forever. &#151; Possible fix strategy not showing in skim through strategy directory. (If it happens anyway, we will have more info) &#151; Definite that a very big numeral of biters on a map could cause very substantive UPS free. (https://forums.factorio.com/31278) --------------------------------------------------------------------------------------------------- Rendering: 0.14.0 Assignation: 26. 08. 2016 Features: &#151; Definite multiplayer 1) Internal reliability and tenacity improvements. 2) Players don't have to discontinuation for other clients to download and onus the strategy. 3) Decreased network trafic. 4) It is possible to use menu and free the strategy when connecting to the strategy. 5) Server doesn't stop/slow down the strategy when some shopper is too dead, stops communicating or saves the strategy longer than the server. 6) Players automatically free strategy after 3 desyncs. 7) Download expedite tweaks. &#151; Added /team on that messages all players from the same extract. Ward Features: &#151; When selecting inventory filters the refine is automatically set to the memo in the cursor if any. Changes: &#151; Incapacitated loading of saves before 0.11.0 rendering (You can use 0.11.22 to onus older saves and re-shield them). &#151; Removed the choice to enable/disable latency hiding, it is always on on clients (and off on the server). Bugfixes: &#151; Factorio shouldn't fall anymore when Direct3D ploy is gone due to locking silver screen or entering rest rage. Modding: &#151; Added for mat grids in cars, tanks, locomotives, and onus wagons. &#151; Changed mat grids to toil as protoypes: defined and referenced by things that use them. &#151; Changed mat and mat grids to have categories that delineate what mat can go in what mat grid. Scripting: &#151; Definite strategy stop dead when an goof was thrown during the especially bettor fist strategy end. &#151; Removed LuaItemStack::has_grid. &#151; Removed LuaItemPrototype::equipment_grid_size. &#151; Changed LauItemStack::grid to arrival nil if the memo doesn't have a grid. &#151; Added LuaItemPrototype::equipment_grid. &#151; Added LuaEntity::grid skim. &#151; Added Added LuaEquipmentGridPrototype. &#151; Added LuaEquipmentGrid::archetype skim. &#151; Added LuaEquipmentPrototype::equipment_categories skim. &#151; Added LauForce::unchart_chunk()